Releases: budude2/openfpga-GBC
Release v1.3.2
Release V1.3.1
Changes
Slightly tweaked monochrome calculations
Release V1.3.0
Changes
Add support for save states and sleep! It has been tested some, but as always back up your important saves in case of bugs or other issues.
In Progress
- TBD
Known Issues
- N/A
Release V1.2.3
Changes
Bring in changes from MiSTer core update MiSTer-devel/Gameboy_MiSTer@7c576b0 to fix incorrect sound pitches
In Progress
- Save states
Known Issues
- N/A
Release V1.2.2
Changes
Bring in changes from MiSTer core updates: MiSTer-devel/Gameboy_MiSTer@23dd9de
In Progress
- Save states
Known Issues
- N/A
Release V1.2.1
Changes
GB
- Fixed a bug that prevented new saves from being created
- Automatically disable palettes on monochrome modes
GBC
- N/A
In Progress
- Save states
Known Issues
- N/A
Release V1.2.0
Changes
- Tweaked time for quick R-trigger press to toggle FF.
- Code refactoring
GB
- Combined SGB core as it was not a full SGB implementation.
GBC
- Added option to enable GBA enhancements
In Progress
- Save states (am currently on vacation without JTAG debugger, progress is on hold until I return)
Known Issues
Release v1.1.0 Rev 1
Changes
- Created SGB Core
- Border Cropping
- Custom Borders
- Custom Palettes
To use the SGB core, sgb_boot.bin
is required in the Assets\sgb\common
. Custom borders and palettes also go in here, and are found at https://github.com/MiSTer-devel/Gameboy_MiSTer/tree/master/Border and https://github.com/MiSTer-devel/Gameboy_MiSTer/tree/master/Palette
In addition, since this is part of the GB/GBC core it is not a fully featured SGB. Some features will be missing compared to a full SGB core.
In Progress
- Save states (am currently on vacation without JTAG debugger, progress is on hold until I return)
Known Issues
Release v1.1.0
Changes
- Complete rework of save file handling, fixing the RTC reliability issues