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Reflection across a plane#14

Merged
btipling merged 14 commits intomainfrom
bt/reflection_plane
Aug 20, 2024
Merged

Reflection across a plane#14
btipling merged 14 commits intomainfrom
bt/reflection_plane

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@btipling
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@btipling btipling commented Aug 20, 2024

Summary by CodeRabbit

  • New Features

    • Introduced functionality for reflecting points across a defined plane.
    • Added support for new object types (norender, instanced_triangle) in rendering processes.
    • Enhanced rendering capabilities with instanced triangles and non-rendering objects.
    • Implemented reflection rendering within the PlaneDistance structure, including new shaders for improved visual effects.
  • Bug Fixes

    • Ensured proper initialization of mesh fields to default values, enhancing stability.
  • Documentation

    • Updated initialization processes to include default normals for triangle objects, improving rendering accuracy.
  • Chores

    • Organized resource management functions for better cleanup of rendering objects and associated data.

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coderabbitai bot commented Aug 20, 2024

Walkthrough

This update introduces several enhancements across multiple modules, focusing on improved rendering capabilities, particularly for geometric objects and shaders. New functions for point reflection, instanced triangles, and handling non-rendering objects are added. Additionally, GLSL shaders are introduced to support advanced visual effects like reflections, enhancing the overall graphical fidelity. These changes create a more flexible and efficient framework for managing rendering operations in the Zig programming environment.

Changes

File Path Change Summary
src/foundations/math/geometry/Plane.zig Added reflectPointAcross function for point reflection across the plane.
src/foundations/object/object.zig Expanded object_type enum with norender, instanced_triangle, updated object union.
src/foundations/object/object_instanced_triangle/ObjectInstancedTriangle.zig Introduced InstancedTriangle struct with initialization and updating capabilities for rendering.
src/foundations/object/object_no_render/ObjectNoRender.zig Created a mesh for objects that do not require rendering, optimizing performance.
src/foundations/object/object_parallelepiped/ObjectParallelepiped.zig Added indices field for vertex referencing, enhancing mesh management.
src/foundations/object/object_triangle/ObjectTriangle.zig Enhanced triangle object with normals and introduced new initialization functions.
src/foundations/rhi/mesh.zig Set default values for mesh fields and added norender type to mesh_type and mesh_instance.
src/foundations/rhi/rhi.zig Added deleteMeshVao, modified drawMesh for norender, and introduced deleteObjectVaos.
src/foundations/scenes/linear_colorspace/linear_colorspace.zig Integrated default_normals into LinearColorSpace object initialization.
src/foundations/scenes/math_vector_arithmetic/math_vector_arithmetic.zig Modified addVector to include default_normals.
src/foundations/scenes/plane_distance/PlaneDistance.zig Added reflection capabilities with new rendering logic for reflections.
src/foundations/scenes/plane_distance/reflection_frag.glsl Introduced fragment shader for normal-based color calculations.
src/foundations/scenes/plane_distance/reflection_vertex.glsl Created vertex shader for processing position, color, and normals with reflections.

Sequence Diagram(s)

sequenceDiagram
    participant Plane
    participant Point
    participant Reflection
    Point->>Plane: reflectPointAcross(Point p)
    Plane->>Reflection: Calculate reflection based on plane
    Reflection-->>Point: Return reflected point
Loading
sequenceDiagram
    participant ObjectManager
    participant Renderer
    ObjectManager->>Renderer: deleteObjectVaos(objects)
    Renderer->>Renderer: deleteMeshVao(mesh)
    Renderer->>OpenGL: glDeleteVertexArrays(vao)
Loading

Poem

🐰 In the meadow, changes bloom,
New reflections chase away the gloom.
Triangles dance with normals bright,
Shaders twinkle in the night.
With every hop, our code takes flight!
Let the rendering delights ignite! 🌟


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Actionable comments posted: 0

Outside diff range, codebase verification and nitpick comments (2)
src/foundations/scenes/plane_distance/reflection_frag.glsl (1)

1-11: Verify shader logic and consider improvements.

The shader currently outputs a color based on normals. Ensure that the logic aligns with the intended visual effect. Consider adding comments for clarity.

// Calculate and output the reflection color based on normals
fo_frag_color = vec4(fo_normals.xyz, 0.1) * 0.5 + 0.5;
src/foundations/scenes/plane_distance/reflection_vertex.glsl (1)

1-19: Verify shader logic and consider improvements.

The shader applies a reflection transformation and passes attributes to the fragment shader. Ensure that the logic aligns with the intended visual effect. Consider adding comments for clarity.

// Apply reflection transformation and calculate position
mat4 f_world_transform = f_reflection_transform;
vec4 f_pos = f_mvp * f_world_transform * vec4(f_position.xyz, 1.0);
gl_Position = f_pos;

// Pass color and normals to fragment shader
fo_color = f_color;
fo_normals = f_normals;
Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits

Files that changed from the base of the PR and between bc29073 and 70374a0.

Files selected for processing (13)
  • src/foundations/math/geometry/Plane.zig (1 hunks)
  • src/foundations/object/object.zig (4 hunks)
  • src/foundations/object/object_instanced_triangle/ObjectInstancedTriangle.zig (1 hunks)
  • src/foundations/object/object_no_render/ObjectNoRender.zig (1 hunks)
  • src/foundations/object/object_parallelepiped/ObjectParallelepiped.zig (2 hunks)
  • src/foundations/object/object_triangle/ObjectTriangle.zig (1 hunks)
  • src/foundations/rhi/mesh.zig (2 hunks)
  • src/foundations/rhi/rhi.zig (4 hunks)
  • src/foundations/scenes/linear_colorspace/linear_colorspace.zig (2 hunks)
  • src/foundations/scenes/math_vector_arithmetic/math_vector_arithmetic.zig (1 hunks)
  • src/foundations/scenes/plane_distance/PlaneDistance.zig (7 hunks)
  • src/foundations/scenes/plane_distance/reflection_frag.glsl (1 hunks)
  • src/foundations/scenes/plane_distance/reflection_vertex.glsl (1 hunks)
Additional comments not posted (26)
src/foundations/object/object_no_render/ObjectNoRender.zig (2)

1-1: LGTM! Mesh definition is appropriate.

The mesh definition with norender instance type is correctly set up for non-rendering operations.


1-1: Verify the import path.

Ensure that the import path ../../rhi/rhi.zig is correct and the file exists at the specified location.

Verification successful

Import Path Verified

The import path ../../rhi/rhi.zig is correct, and the file exists at the specified location in the codebase.

  • Verified location: ./src/foundations/rhi/rhi.zig
Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the existence of the imported file.

# Test: Check if the file exists. Expect: The file should exist at the specified path.
fd rhi.zig --exec echo "Found: {}"

Length of output: 73

src/foundations/rhi/mesh.zig (2)

1-3: Default values for fields are appropriate.

Initializing program, vao, and buffer fields with 0 ensures a known state upon instantiation, which enhances robustness.


15-22: Expansion of mesh_type and mesh_instance is appropriate.

The addition of norender to both mesh_type and mesh_instance allows for non-rendering scenarios, potentially optimizing performance.

src/foundations/object/object.zig (3)

Line range hint 2-12: New object_type enum values are appropriate.

The addition of norender and instanced_triangle expands the types of objects that can be represented, enhancing flexibility in rendering scenarios.


Line range hint 16-26: New object union types are appropriate.

The addition of norender and instanced_triangle to the object union allows for additional object representations, which may be crucial for specific rendering scenarios.


Line range hint 29-39: Imports for new object types are appropriate.

The imports for NoRender and InstancedTriangle ensure that the new object types are correctly integrated.

src/foundations/object/object_triangle/ObjectTriangle.zig (4)

17-21: Addition of default_normals is appropriate.

The default_normals constant provides default normal vectors for vertices, which is essential for lighting calculations in 3D graphics. This addition enhances rendering capabilities.


22-33: Enhancement of init function is beneficial.

The addition of the normals parameter to the init function allows for more detailed initialization of triangle objects, enhancing rendering fidelity.


35-53: initWithProgram function is a valuable addition.

This function encapsulates the initialization of vertex data with positions, colors, and normals, promoting code reuse and maintainability.


53-53: Verify the impact of disabling backface culling.

The cull property is set to false, disabling backface culling by default. Ensure this aligns with the intended rendering requirements.

src/foundations/object/object_instanced_triangle/ObjectInstancedTriangle.zig (3)

8-53: init function is well-implemented.

The init function correctly initializes an InstancedTriangle with vertex and instance data, setting up buffers for instanced rendering.


56-58: updateInstanceAt function is efficient.

The function efficiently updates instance data at a specified index, which is crucial for dynamic rendering scenarios.


60-62: Imports are appropriate.

The file imports necessary modules for rendering and mathematical operations, supporting the functionality provided.

src/foundations/math/geometry/Plane.zig (1)

63-69: reflectPointAcross function is correctly implemented.

The function accurately calculates the reflection of a point across a plane using vector operations, enhancing the functionality of the Plane class.

src/foundations/scenes/linear_colorspace/linear_colorspace.zig (1)

Line range hint 50-81: Integration of default_normals is appropriate.

The integration of default_normals into the initialization process ensures that normals are part of the object creation, potentially enhancing rendering calculations.

src/foundations/object/object_parallelepiped/ObjectParallelepiped.zig (1)

Line range hint 5-46: Enhancements to init function and indices field are beneficial.

The addition of the indices field and its initialization in the init function improve the handling of mesh data, enhancing rendering efficiency.

src/foundations/scenes/math_vector_arithmetic/math_vector_arithmetic.zig (1)

93-93: LGTM! But verify the function usage in the codebase.

The addition of default_normals to the addVector function is approved.

However, ensure that all function calls to addVector match the new signature.

src/foundations/rhi/rhi.zig (4)

314-321: Approved: Addition of deleteMeshVao.

The deleteMeshVao function enhances resource management by efficiently handling VAOs.


375-382: Approved: Addition of deleteObjectVaos.

The deleteObjectVaos function streamlines the cleanup of VAOs for multiple objects.


350-350: Approved: Handling of .norender in drawMesh.

The .norender case in drawMesh enhances the flexibility of the rendering logic.


366-366: Approved: Immutability in deleteObjects.

Changing the parameter type to []const object.object promotes immutability and prevents accidental modifications.

src/foundations/scenes/plane_distance/PlaneDistance.zig (4)

8-11: Approved: Addition of reflection and reflection_program.

The new fields enhance the structure's capabilities by supporting reflections.


242-247: Approved: Addition of deleteReflection.

The deleteReflection function efficiently manages the cleanup of reflection resources.


249-252: Approved: Addition of updateReflection.

The updateReflection function effectively manages the lifecycle of reflections.


58-76: Approved: Reflection handling in init.

The changes in init integrate reflection capabilities into the rendering pipeline.

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