Unreal Engine plugin for cedrus' XID2, based on their xid_device_library.
The main entry point is XID2DeviceScannerSubsystem, which can be accessed from Blueprint.
From here, you should be able to access all XID2 methods and objects, using the same API as the xid_device_library.
Below is a very simple Blueprint example to raise lines on a c-pod device.
- The plugin is Windows-only.
- It has been tested with Unreal Engine 5.5, but it could probably work with earlier version (and we'll probably support future versions).
- At the moment, the plugin has only been tested with a c-pod device
- Most of the wrapping code has been written by a generative AI