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[Bug]: FSR enabled in Wine-GE when disabled in Bottles #2636

@emansom

Description

@emansom

Describe the bug

Wine-GE always enables FSR unless the environment variable WINE_FULLSCREEN_FSR equals 0.

To Reproduce

  1. Configure Bottles to use Wine-GE
  2. Launch a game
  3. Observe it applying a slight sharpened filter (FSR)

Suggested solution

Bottles to set the environment variable WINE_FULLSCREEN_FSR to value 0 when FSR is disabled in the UI.

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