Dawn is an open-source and cross-platform implementation of the WebGPU standard.
More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The 
webgpu.hversion that Dawn implements. - A C++ wrapper for the 
webgpu.h. 
 - The 
 - A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
 - A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
 - Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.
 
Helpful links:
- Dawn bug tracker if you find issues with Dawn. Create a new issue here.
 - Tint bug tracker if you find issues with Tint. Create a new issue here.
 - Dawn's mailing list for other discussions related to Dawn.
 - Dawn's source code
 - Dawn's Matrix chatroom for live discussion around contributing or using Dawn.
 - WebGPU's Matrix chatroom
 - Tint mirror for standalone usage.
 
Developer documentation:
- Dawn overview
 - Building
 - Contributing
 - Code of Conduct
 - Testing Dawn
 - Testing Tint
 - Debugging Dawn
 - Dawn's infrastructure
 - Dawn errors
 - Tint experimental extensions
 - Quickstart with CMake
 
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.
