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173 changes: 173 additions & 0 deletions assignments/lambda-classes.js
Original file line number Diff line number Diff line change
@@ -1 +1,174 @@
// CODE here for your Lambda Classes
//Parent
class Parent {
constructor(attributes) {
this.newName = attributes.name;
this.newAge = attributes.age;
this.newLocation = attributes.location;
}

//Method
speak() {
return `Hello my name is ${this.name}, I am from ${this.location}.`;
console.log(speak());
}
}
//---------------------------
//Child
class Child extends Parent {
constructor(resume) {
super(resume);
this.newSpecialty = resume.specialty;
this.newfavLanguage = resume.favLanguage;
this.newcatchPhrase = resume.catchPhrase;

}

//Methods
demo(subject) {
return `Today we are learning about ${subject}.`;
console.log(demo(subject));

}

grade(student, subject) {
return `Hello ${student.name}receives a perfect score on ${subject}.`;
console.log(grade('Kara','hello'))
}

}



//---------------------------
//Grandchild
class GrandChild extends Child {
constructor(report) {
super(report);
this.newPreviousBackground = report.previousBackground;
this.newClassName = report.className;
this.newFavSubjects = report.favSubjects;

}

//Methods
listSubjects(student, favSubjects) {// a method that logs out all of the student's favoriteSubjects one by one.
return `${student.name}receives a perfect score on ${this.favSubjects}.`;
console.log(listSubjects());
}
PRAssignment() {//a method that receives a subject as an argument and logs out that the student.name has submitted a PR for {subject}
return `${student.name}receives a perfect score on ${subject}.`;
console.log(PRAssignment());
}
sprintChallenge() {//similar to PRAssignment but logs out student.name has begun sprint challenge on {subject}
return ``;
}
}

//---------------------------
//GreatGrandchild
class GreatGrandchild extends GrandChild {
constructor(personal) {
super(personal);
this.newstandUp = personal.standup;
this.newFavInstructor = personal.favInstructor;

}

//Method
standUp() {//a method that takes in a slack channel and logs `{name} announces to {channel}, @channel standy times!​​​​​
return ``;
}
debugsCodes(student, subject) {//a method that takes in a student object and a subject and logs out {name} debugs {student.name}'s code on {subject}
return ``;
}
}





//----Objects====
//----Parent------
//1.
const firstPerson = new Parent({
name: 'Gildo',
age: 11,
location: 'New Brunswick'
});

//2.
const secondPerson = new Parent({
name: 'Galarny',
age: 13,
location: 'San Salvador',
});
const thirdPerson = new Parent({
name: 'Beckwith',
age: 26,
location: 'Calgary'
});


//----- Child ------
//1.
const firstInstructor = new Child({
specialty: 'History',
favLanguage: 'Dothraky',
catchPhrase: 'You know nuthin'
});

//2.
const secondInstructor = new Child({
specialty: 'Alchemy',
favLanguage: 'Elvin',
catchPhrase: 'Tu-wotha'
});


//3.
const thirdInstructor = new Child({
specialty: 'metalurgy',
favLanguage: 'muckduck',
catchPhrase: 'All hands in the pot',
});

//---- Grandchild -----
//1.
const firstStudent = new GrandChild({
previousBackground: 'Detroit auto worker',
className: 'webpt11' ,
favSubjects: ['javascript', 'html', 'css'],
});

//2.
const d = new GrandChild({
previousBackground: 'coal miner',
className: 'webpt11',
favSubjects: ['javascript', 'html', 'css']
});

//3.
const z = new GrandChild({
previousBackground: 'truck driver',
className: 'webpt11',
favSubjects: ['javascript', 'html', 'css'],
});
//---- Great Grand Child ------
//1.
const g = new GreatGrandchild({
gradClassName: 'webpt11',
favInstructor: 'Josh Knell',
});

//2.
const y = new GreatGrandchild({
gradClassName: 'webpt11',
favInstructor: 'Josh Knell',
});

//3.
const m = new GreatGrandchild({
gradClassName: 'webpt11',
favInstructor: 'Josh Knell',
});
130 changes: 129 additions & 1 deletion assignments/prototype-refactor.js
Original file line number Diff line number Diff line change
@@ -1,9 +1,137 @@
/*
/*

Prototype Refactor

1. Copy and paste your code or the solution from yesterday

2. Your goal is to refactor all of this code to use ES6 Classes. The console.log() statements should still return what is expected of them.

class Parent {
constructor(attributes){
this.newAge = attributes.age;
this.newName = attributes.name;
this.newLocation = attributes.location;
this.newPhrase= attributes.phrase;
}
//Methods
speak () {
return `${this.newName} says ${this.newPhrase}`;
}
location() {
return `${this.newName} says ${this.newPhrase}`;
}
}//Parent


class Child extends Parent{
constructor(childAttributes){
super(childAtttributes);
this.toy = childAttributes.toy;
}
speak () {
return `${this.newName} says ${this.newPhrase}`;
console.log(speak());

}

}//Child
--------------------------------------------------------------------
*/
class GameObject {
constructor(objects) {
this.createdAt = objects.createdAt;
this.name = objects.name;
this.dimensions = objects.dimensions;
}
destroy() {
return `${this.name} was removed from the game.`;

}

}

class CharacterStats extends GameObject{
constructor(stats) {
super(stats);
this.healthPoints = stats.healthPoints;
};

takeDamage() {
return `${this.name} took damage.`;
}
}



class Humanoid extends CharacterStats{
constructor(attributes) {
super(attributes);
this.team = attributes.team;
this.weapons = attributes.weapons;
this.language = attributes.language;
}
greet() {
return `${this.name} offers a greeting in ${this.language}`;
}
}

// Test you work by un-commenting these 3 objects and the list of console logs below:


const mage = new Humanoid({
createdAt: new Date(),
dimensions: {
length: 2,
width: 1,
height: 1,
},
healthPoints: 5,
name: 'Bruce',
team: 'Mage Guild',
weapons: [
'Staff of Shamalama',
],
language: 'Common Tongue',
});

const swordsman = new Humanoid({
createdAt: new Date(),
dimensions: {
length: 2,
width: 2,
height: 2,
},
healthPoints: 15,
name: 'Sir Mustachio',
team: 'The Round Table',
weapons: ['Giant Sword', 'Shield',],
language: 'Common Tongue',
});

const archer = new Humanoid({
createdAt: new Date(),
dimensions: {
length: 1,
width: 2,
height: 4,
},
healthPoints: 10,
name: 'Lilith',
team: 'Forest Kingdom',
weapons: [
'Bow',
'Dagger',
],
language: 'Elvish',
});

console.log(mage.createdAt); // Today's date
console.log(archer.dimensions); // { length: 1, width: 2, height: 4 }
console.log(swordsman.healthPoints); // 15
console.log(mage.name); // Bruce
console.log(swordsman.team); // The Round Table
console.log(mage.weapons); // Staff of Shamalama
console.log(archer.language); // Elvish
console.log(archer.greet()); // Lilith offers a greeting in Elvish.
console.log(mage.takeDamage()); // Bruce took damage.
console.log(swordsman.destroy()); // Sir Mustachio was removed from the game.