Player 2 is a lightweight, real-time entity tracking system written in Go. It utilizes TCP connections for efficient communication.
- Real-time entity tracking
- Lightweight and efficient
- Written in Go
- Utilizes TCP connections
To install and run the p2 Server, follow these steps:
- Clone the repository:
git clone https://github.com/your-username/p2-server.git - Navigate to the project directory:
cd p2-server - Build the server:
go build - Run the server:
./p2-server
Once the p2 Server is up and running, you can start tracking entities by establishing a TCP connection to the server. Here's an example of how to do it in Go:
package main
import (
"fmt"
"net"
)
func main() {
conn, err := net.Dial("tcp", "localhost:8080")
if err != nil {
fmt.Println("Failed to connect to p2 Server:", err)
return
}
defer conn.Close()
// Send entity data to the server
// ...
// Receive updates from the server
// ...
}Make sure to replace "localhost:8080" with the actual address and port of your p2 Server instance.
Contributions are welcome! If you'd like to contribute to the p2 Server project, please follow these guidelines:
- Fork the repository
- Create a new branch
- Make your changes
- Test your changes
- Submit a pull request
This project is licensed under the MIT License. See the LICENSE file for more information.