General airsim utility files for generating settings and environments. Packages everything for easy access and automation with ROS2.
Set the environment variable AirSimPath
on your Windows side and in WSL2.
Make sure AirSim is built:
./update_airsim.sh
Run:
./setup_env.sh $UE4_ENV_PATH
cd $UE4_ENV_PATH
./update_env.sh
Run from Unreal environment directory in WSL:
./package.sh
When adding custom blueprints for vehicles those assets must be added to the AirSimAssets.umap
world.
This can be done by dragging the blueprint into the world.