This is a Godot version MToon shader.(unity version:https://github.com/Santarh/MToon)
You can control the light and shadow color,shadeshift,toony uniform and the matcap add color by M_toon.shader or M_toon_trans.shader(it's Transparent).It aslo support Global Illumination.
And the Outline width can be control with a Mask Map.
There is a Demo of VRoid Studio Style Character: