Description
Implement an algorithmic reverb using the classic Freeverb architecture (Schroeder/Moorer style). This consists of:
- Parallel comb filters (typically 8) for initial echo density
- Series allpass filters (typically 4) for diffusion
- Wet/dry mix control
- Room size / decay time control
- Damping (high-frequency absorption)
Freeverb is well-documented, CPU-efficient, and produces a recognizable "digital reverb" character suitable for many applications.
Open questions
- Should stereo width be controllable?
- Pre-delay parameter? (Time before reverb onset)
- Should the reverb support modulation for a more "lush" sound?
- What's an acceptable CPU budget relative to other blocks?
Acceptance criteria
- Dry signal is unaffected when mix is set to 0%
- Reverb tail decays naturally without metallic ringing or obvious periodicity
- Room size parameter affects perceived space (small room to large hall)
- Damping reduces high-frequency content in the reverb tail
- Reverb does not add significant DC offset or noise floor
- CPU usage is reasonable for real-time use (benchmark against other blocks)
Tasks
TBD
Description
Implement an algorithmic reverb using the classic Freeverb architecture (Schroeder/Moorer style). This consists of:
Freeverb is well-documented, CPU-efficient, and produces a recognizable "digital reverb" character suitable for many applications.
Open questions
Acceptance criteria
Tasks
TBD