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Releases: black-sliver/lua-apclientpp

lua-apclientpp v0.4.9+2

19 Jul 09:22

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v0.4.9 with enabled compression.

This should be a drop-in replacement for v0.4.9, but the VS builds have potentially less compatibility, see #10 .

Important:
The lib version is still 0.4.9. If you want your Lua to connect to a game on the latest AP version, make sure you use get_location_name and get_item_name correctly and then use the version argument to APClient:ConnectSlot and set it to {0, 5, 1} or greater.

lua-apclientpp v0.4.9

05 Oct 22:46

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  • Fixes :LocationScouts with create_as_hint=2 not working.
    Previously only 0 or 1 would work as expected.
  • Fixes receiving duplicate locations (they are ignored now)
  • Adds :get_game() shorthand to get the currently played game
  • Game argument to :get_location_id(name, game) and :get_item_id(name, game) is now required.
    Pass explicit nil for own game.

lua-apclientpp v0.2.6-10

22 Apr 21:57

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  • allow empty table for LocationChecks and LocationScouts
  • fix possible native crash
  • fix error and debug print
  • wrap poll in pcall to avoid accidentally trashing outer error handler

lua-apclientpp v0.2.6-9

10 Mar 22:36

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  • add get_player_game
  • implement per-player IDs
  • fix possible crash during disconnect if GC was slow
  • add 32bit VS2015 builds
  • use Lua print() for debug messages
  • fewer debug messages in release builds

lua-apclientpp v0.2.6-8

22 Oct 21:41

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  • fix missing last entry in checked_locations and missing_locations

lua-apclientpp v0.2.6-7

02 Sep 18:12

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  • add get_players

lua-apclientpp v0.2.6-6

02 Sep 00:13

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  • add AP.EMPTY_ARRAY to generate [] in json
  • add type checking to some calls

lua-apclientpp v0.2.6-5

01 Sep 00:43

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  • Added keys array to Retrieved callback
  • Added optional extra for Get and Retrieved

lua-apclientpp v0.2.6-4

22 Aug 21:57

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Changed name of vs2017 builds to match other builds.

lua-apclientpp v0.2.6-3

22 Aug 16:41

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First proper release.
See README.md for details.