I'm a physics and mathematics graduate with a bent for computing in constant pursuit of mastery over the machine at all levels of abstraction. I'm also a big-time fanboy of robust, scalable engineering and fast execution speeds.
I previously worked on hacking together methods and tools for computational physics in neutrino phenomenology.
I'm currently grinding on ZAPTrack to build systems and AI for robots in AgTech that aim to automate organic food production with a focus on scaling organic farming through intelligent equipment and automation in farming processing for mid-size organic farmers.
I started writing code and tinkering with systems as a hobby over a decade ago, beginning my career as a scripter/modder for the GTA series of video games. These days, I spend my time recreationally hopping between
- quantum information & computing
- numerical methods & analysis
- scientific computing
- data science & data engineering
- AI/ML/DL/CV/NLP
- robotics & automation
- web, mobile, & desktop development
- game development
- systems engineering
- computation theory
- programming language design & type theory
- devops & infrastructure design
in no particular order.
Find me tinkering at
- bkataru's workshop
- bkataru's recreations
- bkataru's experiments
- bkataru's playgrounds
- bkataru's forks
Check out The Impulses Project, my love letter to the field of software engineering.