Texture format info: Invert R and B in RGBA4 #2878
Merged
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d3d9: Revert 06c08ad to force software
conversion because the format doesn't exist
d3d11: Force software conversion because the format doesn't exist
gl: Revert 3e3e655 to swizzle R and B
mtl: Swizzle channels
Removed software conversion in metal for RGBA4 and RGB5A1.
Fix alpha in RGB5A1
Tested in metal:
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