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*/.import |
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source_md5="148b14e0b47878eee50a175f6fa0a5c5" | ||
dest_md5="1540cddbdd93be993dcc8b2c1198617a" | ||
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source_md5="148b14e0b47878eee50a175f6fa0a5c5" | ||
dest_md5="1540cddbdd93be993dcc8b2c1198617a" | ||
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source_md5="47313fa4c47a9963fddd764e1ec6e4a8" | ||
dest_md5="2ded9e7f9060e2b530aab678b135fc5b" | ||
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[remap] | ||
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importer="texture" | ||
type="StreamTexture" | ||
path="res://.import/1px.png-79405118b3e3e6c40f5892622ac4cad1.stex" | ||
metadata={ | ||
"vram_texture": false | ||
} | ||
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[deps] | ||
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source_file="res://VoronoiShaderGenerator/1px.png" | ||
dest_files=[ "res://.import/1px.png-79405118b3e3e6c40f5892622ac4cad1.stex" ] | ||
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[params] | ||
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compress/mode=0 | ||
compress/lossy_quality=0.7 | ||
compress/hdr_mode=0 | ||
compress/bptc_ldr=0 | ||
compress/normal_map=0 | ||
flags/repeat=0 | ||
flags/filter=true | ||
flags/mipmaps=false | ||
flags/anisotropic=false | ||
flags/srgb=2 | ||
process/fix_alpha_border=true | ||
process/premult_alpha=false | ||
process/HDR_as_SRGB=false | ||
process/invert_color=false | ||
stream=false | ||
size_limit=0 | ||
detect_3d=true | ||
svg/scale=1.0 |
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extends Control | ||
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func _ready(): | ||
pass |
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[gd_scene load_steps=6 format=2] | ||
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[ext_resource path="res://VoronoiShaderGenerator/1px.png" type="Texture" id=1] | ||
[ext_resource path="res://VoronoiShaderGenerator/VoronoiShaderGenerator.gd" type="Script" id=2] | ||
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[sub_resource type="ViewportTexture" id=1] | ||
viewport_path = NodePath("Viewport") | ||
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[sub_resource type="Shader" id=2] | ||
code = "shader_type canvas_item; | ||
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uniform vec2 u_resolution; | ||
uniform vec2 u_mouse; | ||
uniform float u_time; | ||
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vec2 random2( vec2 p ) | ||
{ | ||
return fract(sin(vec2(dot(p,vec2(127.1,311.7)),dot(p,vec2(269.5,183.3))))*43758.5453); | ||
} | ||
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void fragment() | ||
{ | ||
vec2 st = FRAGCOORD.xy/u_resolution.xy; | ||
st.x *= u_resolution.x/u_resolution.y; | ||
vec3 color = vec3(.0); | ||
st *= 3.; | ||
vec2 i_st = floor(st); | ||
vec2 f_st = fract(st); | ||
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float m_dist = 1.; | ||
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for (int y= -1; y <= 1; y++) { | ||
for (int x= -1; x <= 1; x++) { | ||
vec2 neighbor = vec2(float(x),float(y)); | ||
vec2 point = random2(i_st + neighbor); | ||
point = 0.5 + 0.5*sin(u_time + 6.2831*point); | ||
vec2 diff = neighbor + point - f_st; | ||
float dist = length(diff); | ||
m_dist = min(m_dist, dist); | ||
} | ||
} | ||
color += m_dist; | ||
color += 1.-step(.02, m_dist); | ||
COLOR = vec4(color,1.0); | ||
}" | ||
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[sub_resource type="ShaderMaterial" id=3] | ||
shader = SubResource( 2 ) | ||
shader_param/u_resolution = Vector2( 150, 150 ) | ||
shader_param/u_mouse = null | ||
shader_param/u_time = null | ||
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[node name="VoronoiShaderGenerator" type="Node2D"] | ||
script = ExtResource( 2 ) | ||
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[node name="Renderer" type="Sprite" parent="."] | ||
scale = Vector2( 0.000105832, 0.000106636 ) | ||
texture = SubResource( 1 ) | ||
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[node name="Viewport" type="Viewport" parent="."] | ||
size = Vector2( 1280, 1280 ) | ||
render_target_v_flip = true | ||
render_target_update_mode = 3 | ||
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[node name="Shader" type="TextureRect" parent="Viewport"] | ||
material = SubResource( 3 ) | ||
margin_right = 1280.0 | ||
margin_bottom = 1280.0 | ||
texture = ExtResource( 1 ) | ||
expand = true | ||
__meta__ = { | ||
"_edit_use_anchors_": false | ||
} |
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; Engine configuration file. | ||
; It's best edited using the editor UI and not directly, | ||
; since the parameters that go here are not all obvious. | ||
; | ||
; Format: | ||
; [section] ; section goes between [] | ||
; param=value ; assign values to parameters | ||
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config_version=4 | ||
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_global_script_classes=[ ] | ||
_global_script_class_icons={ | ||
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} | ||
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[application] | ||
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config/name="VoronoiShaderGenerator" |