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Merge pull request godotengine#17173 from karroffel/gles2-line-render…
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…ing-fix

fix GLES2 line rendering
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akien-mga authored Mar 2, 2018
2 parents 802c5f1 + 8b82f4a commit 3bab547
Showing 1 changed file with 3 additions and 1 deletion.
4 changes: 3 additions & 1 deletion drivers/gles2/rasterizer_canvas_gles2.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -405,6 +405,8 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur

Rect2 dst_rect = Rect2(r->rect.position, r->rect.size);

state.canvas_shader.set_uniform(CanvasShaderGLES2::COLOR_TEXPIXEL_SIZE, texpixel_size);

if (dst_rect.size.width < 0) {
dst_rect.position.x += dst_rect.size.width;
dst_rect.size.width *= -1;
Expand Down Expand Up @@ -633,7 +635,7 @@ void RasterizerCanvasGLES2::_canvas_item_render_commands(Item *p_item, Item *cur
Item::CommandPolygon *polygon = static_cast<Item::CommandPolygon *>(command);

state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_TEXTURE_RECT, false);
state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_UV_ATTRIBUTE, false);
state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_UV_ATTRIBUTE, true);

if (state.canvas_shader.bind())
_set_uniforms();
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