This is an open-source project to enable the use of a third-party component (Conviva) with the Bitmovin Player Web SDK.
This project is not part of a regular maintenance or update schedule and is updated once yearly to conform with the latest product versions. For additional update requests, please take a look at the guidance further below.
As an open-source project, we are pleased to accept any and all changes, updates and fixes from the community wishing to use this project. Please see CONTRIBUTING.md for more details on how to contribute.
If you come across a bug related to the player, please raise this through your support ticketing system.
Should you want some help updating this project (update, modify, fix or otherwise) and cant contribute for any reason, please raise your request to your bitmovin account team, who can discuss your request.
As an open-source project and not a core product offering, any request, issue or query related to this project is excluded from any SLA and Support terms that a customer might have with either Bitmovin or another third-party service provider or Company contributing to this project. Any and all updates are purely at the contributor's discretion.
Thank you for your contributions!
**This version of the Conviva Analytics Integration works only with Player Version >= 8.31.x. The recommended and tested version of the Conviva SDK is 4.5.7. See CHANGELOG.md for details.
Install the npm package:
npm i @bitmovin/player-integration-conviva --save-dev
Build the JS file by running npm run build
- Clone Git repository
- Install node.js
- Install required npm packages:
npm install
- Run tasks:
npm run lint
to lint TypeScript files as well as CHANGELOG.mdnpm run build
to build project intodist
directorynpm run start
to open test page in browser, build and reload changed files automaticallynpm run format
to run prettier and auto-format all code filesnpm run test
to run tests
-
Include
conviva-core-sdk.min.js
as first of all scripts in your HTML document -
Create an instance of
ConvivaAnalytics
before callingplayer.load(...)
and pass in your ConvivaCUSTOMER_KEY
and optional configuration properties:-
Using NPM import:
-
Import ConvivaAnalytics:
import { ConvivaAnalytics } from '@bitmovin/player-integration-conviva';
-
Usage
const playerConfig = { key: 'YOUR-PLAYER-KEY', // ... }; const player = new Player(document.getElementById('player'), playerConfig); const conviva = new ConvivaAnalytics(player, 'CUSTOMER_KEY', { debugLoggingEnabled: true, // optional gatewayUrl: 'https://youraccount-test.testonly.conviva.com', // optional, TOUCHSTONE_SERVICE_URL for testing deviceCategory: Conviva.Client.DeviceCategory.WEB, // optional, deprecated (Use deviceMetadata.category) (default: WEB) deviceMetadata: { // optional (default: let Conviva backend infer these fields from User Agent sring) category: Conviva.Client.DeviceCategory.WEB, // optional (default: WEB) brand: 'Device brand', // optional manufacturer: 'Device Manufacturer', // optional model: 'Device Model', // optional type: Conviva.Client.DeviceType.DESKTOP, // optional version: 'Device version', // optional osName: 'Operating system name', // optional osVersion: 'Operating system version' // optional } }); var sourceConfig = { // ... }; player.load(sourceConfig).then(function() { console.log('player loaded'); }, function(reason) { console.error('player setup failed', reason); });
-
-
Using custom Build:
-
Include
bitmovinplayer-analytics-conviva.js
afterconviva-core-sdk.min.js
in your HTML document -
Usage
var playerConfig = { key: 'YOUR-PLAYER-KEY', // ... }; var container = document.getElementById('player'); var player = new bitmovin.player.Player(container, playerConfig); // A ConvivaAnalytics instance is always tied to one player instance var conviva = new bitmovin.player.analytics.ConvivaAnalytics(player, 'CUSTOMER_KEY', { debugLoggingEnabled: true, // optional gatewayUrl: 'https://youraccount-test.testonly.conviva.com', // optional, TOUCHSTONE_SERVICE_URL for testing deviceCategory: Conviva.Client.DeviceCategory.WEB // optional, (default: WEB) }); var sourceConfig = { // ... }; player.load(sourceConfig).then(function() { console.log('player loaded'); }, function(reason) { console.error('player setup failed', reason); });
-
-
-
Release the instance by calling
conviva.release()
before destroying the player by callingplayer.destroy()
If you would like to track custom VPF (Video Playback Failures) events when no actual player error happens (e.g.
the server closes the connection and return net::ERR_EMPTY_RESPONSE
or after a certain time of stalling)
you can use following API to track those deficiencies.
conviva.reportPlaybackDeficiency('Some Error Message', Conviva.Client.ErrorSeverity.FATAL);
See ConvivaAnalytics.ts for parameter details.
Conviva suggests an timeout of about ~10 seconds and before reporting an error to conviva and providing feedback the user.
If you want to override some content metadata attributes you can do so by adding the following:
let metadataOverrides = {
applicationName: 'App Name',
viewerId: 'uniqueViewerId',
custom: {
customTag: 'customValue',
},
// Find the list here https://pulse.conviva.com/learning-center/content/sensor_developer_center/sensor_integration/javascript/js_quick_integration.htm
// under "Constants for Pre-defined Video and Content Metadata"
additionalStandardTags: {
'c3.cm.channel': 'Test Channel',
'c3.cm.brand': 'Test Brand',
},
encodedFrameRate: 24,
// …
};
// …
// Initialize ConvivaAnalytics
// …
conviva.updateContentMetadata(metadataOverrides);
Those values will be cleaned up after the session is closed.
See ConvivaAnalytics.ts for details about more attributes.
If you want to use the same player instance for multiple playback, just load a new source with player.load(…)
.
The integration will close the active session.
player.load({…});
If your app needs additional setup steps which should be included in VST tracking, such as DRM token generation, before the Player
instance can be initialized,
the ConvivaAnalytics
can be initialized without a Player
instance. Once the Player
instance is created it can be attached.
- Create the
ConvivaAnalytics
instance with yourcustomerKey
and configuration.
const convivaAnalytics = new ConvivaAnalytics(undefined, customerKey);
- Conviva requires that the
assetName
is set at session initialization. Therefore ensure that you provide using the metadata overrides before initializing the tracking session.
convivaAnalytics.updateContentMetadata({
assetName: 'Your Asset Name',
});
// Initialize tracking session
convivaAnalytics.initializeSession()
- Once your
Player
instance is ready attach it to theConvivaAnalytics
instance.
// ... Additional setup steps
const player = new bitmovin.player.Player(document.getElementById('player'), getPlayerConfig());
convivaAnalytics.attachPlayer(player);