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Deterministic Payment Event Follow Ups #300
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This was referenced Aug 8, 2025
f3r10
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f3r10
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f3r10
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f3r10
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Then the Sender<SimulationOutput> is dropped by setup_payemnt_events, the corresponding Receiver<SimulationOutput> will send None once all of the events have been drained from it. If we listen on shutdown triggers, we don't have the opportunity to drain this channel and complete reporting all of our payments. Remove listening on the listener, as we can just rely on canonical channel mechanics.
Absolute is already apparent from the use of SystemTime, rename to indicate what this is used for. simln-lib/refactor: rename absolute_time to execution_time Absolute is already apparent from the use of SystemTime, rename to indicate what this is used for.
We already have to look up our payment executor in generate_payment, so here we remove unnecessary additional parameter telling us a value we'll be looking up anyway.
Also shorten some log lines while we're here.
Rather than need to downcast the dyn LightningNode, we store the raw mock in our test builder output and add a helper to cast to dyn.
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Depends on #277.
This PR contains some follow ups for this PR, primarily style fixes and refactors.