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2.6.2

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@Snarling Snarling released this 03 Jul 23:15
· 185 commits to dev since this release
633da38

v2.6.2 Release: 3 July 2024

CHANGES

  • Hotfix (also backported to 2.6.1): Fixed an issue with invalid format on steam cloud save (@catloversg)
  • Augmentations: Augmentations that affect starting money now add money instead of replacing it (@jjclark1982)
  • API: ns.spawn can be used with 0 delay for a synchronous effect (@d0sboots)
  • API: Added the ns.ramOverride function, which allows altering the ram usage of a script at runtime (@d0sboots)
  • Coding Contracts: Improved the performance of the All Valid Math Expressions contract checker (@yichizhng)
  • Coding Contracts: Simplified the Shortest Path contract checker (@gmcew)
  • Documentation: Various improvements (@mrsimo, @catloversg, @ficocelliguy, @gmcew, @otac0n)
  • Electron: Game can now load correctly when the path includes symbolic links (@catloversg)
  • Faction: Fixed some edge cases around Favor overflow (@catloversg)
  • Faction: All available invites are sent at once (@catloversg)
  • Faction UI: show which skills are relevant for each type of Faction work (@gmcew)
  • Font: Embedded the JetBrains Mono font as "JetBrainsMono" (@catloversg)
  • Go: Can now play manually as white against your own scripts (@ficocelliguy)
  • Go: Save a full game history to prevent repeat moves (@ficocelliguy)
  • Go: Support offline time / bonus cycles to allow less time between AI moved (@ficocelliguy)
  • Hacking: Clamp hack success chance to prevent issues with infinity (@Caldwell-74)
  • Hacknet: Fix an issue that caused inaccurate level base cost (@JamesWilcox-git)
  • Hacknet: UI improvements (@jjclark1982)
  • Hospital: Can now be hospitalized even when busy performing a work task (@catloversg)
  • Infiltration: Automating infiltration is now more difficult (@catloversg)
  • Infiltration: Wire game shows wire colors on wires (@muesli4brekkies)
  • Misc: Changed how negative changes in system time are handled (@catloversg)
  • Programs UI: Now displays time remaining (@TheAimMan)
  • Servers: Existing servers can now have more than 1 core (@TheAimMan)
  • Scripts: Relative imports can now be used (@Caldwell-74)
  • Script Editor: Improved detection of possible infinite loops (@G4mingJon4s)
  • Script Editor: Cursor location is remembered when switching tabs or game pages (@catloversg)
  • Script Editor: Improvements to vim mode (@G4mingJon4s)
  • Script Editor: Individual script tabs can be in separate editor modes (@G4mingJon4s)
  • Skills: Fix an inconsistency in experience needed to level a skill from 1 to 2 (@catloversg)
  • Terminal: Add more options to the rm command (@G4mingJon4s, @d0sboots)
  • Terminal: Added grep command (@muesli4brekkies)
  • Terminal: Improved autocompletion for mixed case strings (@yichizhng)
  • Codebase: Partial migration away from outdated mui/styles (@Caldwell-74)
  • Codebase: Cleanup / refactoring (@catloversg, @Caldwell-74, @Snarling, @ficocelliguy, @tomprince)

SPOILER CHANGES

  • Bladeburner: Added a button to stop the current action (@Kelenius, @catloversg)
  • Bladeburner: Improved logging of information in the Bladeburner console (@Kelenius, @catloversg)
  • Bladeburner: Black Operations show in the expected order again (@catloversg)
  • Bitnode 5: Show bitnode multipliers while in BN5.1 (@catloversg)
  • Bitverse: Spawned scripts will no longer launch from the bitverse screen (@catloversg)
  • Corporation: Refactor markup multiplier (@catloversg)
  • Corporation: Allow mass discarding products by selling for 0 (@gmcew)
  • Corporation: Allow access to constants even when API access is not available (@ilkecan)
  • Gang: Show equipment even when it cannot be purchased yet (@catloversg)
  • Gang: Fix an issue with wanted gain rate (@catloversg)
  • Gang: Show effective gain rates when bonus time in effect (@G4mingJon4s)
  • Grafting: Fixed a spacing issue (@Sphyxis)
  • Grafting: Fixed an issue that could cause hacknet node production to be inaccurrate when combined with Grafting (@catloversg)
  • Grafting: Fixed an issue that could cause inaccurate HP after Grafting (@catloversg)
  • Grafting: Added ns.grafting.waitForOngoingGrafting (@catloversg)
  • Intelligence: Changed scaling for intelligence gain from manual hacking (@catloversg)
  • Sleeve: Sleeve travel can no longer be performed if the player has insufficient funds (@gmcew)
  • Sleeve: It's no longer possible to install an unavailable augmentation on a sleeve (@yichizhng)
  • Sleeve: No longer show a dialog message if a sleeve is working at a job while quitting that company (@Kelenius)
  • Sleeve: ns.sleeve.setToBladeburnerAction works again for setting sleeves to Bladeburner contract work (@Sphyxis)
  • Singularity: Add ns.singularity.getFactionWorkTypes (@catloversg)
  • Singularity: Fix an edge case issue with ns.singularity.getAugmentationFactions (@catloversg)

OTHER

  • Nerf noodle bar