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This PR is an overhaul of the "MeshEdit" menu.
Bugfix:
GUI changes:
Functionality:
Behind the scene:
This PR changes the logic of the retrieved mesh data organization in the memory. The data is saved in the right order of the rows even if it is retrieved in reverse order. It makes navigation through mesh data, accessing its data straight forward. Previously a continual recalculation with persistent and multiple checks of inversed rows were made for every mesh point access, even at a simple navigation through them. Now the only time when the reversing of the rows order has to be taken into account is when a mesh point is edited. In other words the rows inversion is checked only when mesh data exchange is taking place between the TFT and mainboard.
The current logic made possible to get rid of a ton of functions needed for that perpetual and multiple rows inversion check. This and some other logic related changes resulted in reduction of size by 500 bytes despite the newly introduced GUI and functionality enhancements.