Master Computer Science Student deep-diving into Computer Graphics & 3D Model Processing at the University of Pisa.
Fascinated by bringing visual worlds to life through code, from rendering pipelines to interactive applications.
I'm driven by a passion for creating efficient and visually compelling graphics applications. My current focus includes:
- π¨ Computer Graphics: Rendering techniques, shader programming, geometric modeling.
- π» 3D Model Processing: Mesh manipulation, optimization, and pipeline development.
- βοΈ Performance Optimization: Writing lean and fast code for demanding tasks.
- π Interactive Applications: Building engaging experiences with modern web and C++ technologies.



