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Computer Science student
πŸŽ“
Computer Science student

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bigmat18/README.md

πŸ‘‹ Hey there, I'm Bigmat!

Coding GIF

Master Computer Science Student deep-diving into Computer Graphics & 3D Model Processing at the University of Pisa.

Fascinated by bringing visual worlds to life through code, from rendering pipelines to interactive applications.

GitHub Profile LinkedIn Profile Email NixOS Config


πŸš€ My Journey in Graphics & CS

I'm driven by a passion for creating efficient and visually compelling graphics applications. My current focus includes:

  • 🎨 Computer Graphics: Rendering techniques, shader programming, geometric modeling.
  • πŸ’» 3D Model Processing: Mesh manipulation, optimization, and pipeline development.
  • βš™οΈ Performance Optimization: Writing lean and fast code for demanding tasks.
  • 🌐 Interactive Applications: Building engaging experiences with modern web and C++ technologies.

πŸ› οΈ Tech Stack

Core Technologies

Pinned Loading

  1. bgfx-lines bgfx-lines Public

    Implementation of algorithms to draw lines in different shape a size without using any primitive in API but with bgfx

    C++ 1

  2. cuda-mesh-voxelization cuda-mesh-voxelization Public

    GPU-accelerated pipeline for robust 3D mesh Boolean operations (CSG) using voxelized Signed Distance Fields (SDFs).

    C++ 22 1

  3. etu-opengl etu-opengl Public

    Easy To Use OpenGL – C++ classes and data structures to simplify OpenGL rendering projects.

    C++ 3

  4. distributed-qem-simplification distributed-qem-simplification Public

    Parallel and distributed mesh simplification using Quadric Error Metrics (QEM), designed for large-scale 3D models.

    C++ 1

  5. nixos-config nixos-config Public

    Personal NixOS config with flakes, Home Manager, and custom modules. Optimized for development and 3D graphics

    Nix 2

  6. csg-raymarching csg-raymarching Public

    CSG scene renderer using SDF ray marching. Built for STAG 2025 hackathon.

    C++ 1 1