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Starred repositories
The source for the Linux kernel used in Windows Subsystem for Linux 2 (WSL2)
The Swiss Army knife for 802.11, BLE, HID, CAN-bus, IPv4 and IPv6 networks reconnaissance and MITM attacks.
JDK main-line development https://openjdk.org/projects/jdk
Oh my tmux! My self-contained, pretty & versatile tmux configuration made with ๐๐ฉท๐๐คโค๏ธ๐ค
๐๐๐A faster, better and more stable Redis desktop manager [GUI client], compatible with Linux, Windows, Mac.
ISC DHCP is enterprise grade, open source solution for DHCP servers, relay agents, and clients, supports both IPv4 and IPv6, and is suitable for use in high-volume and high-reliability applications.
PE file viewer/editor for Windows, Linux and MacOS.
PE Tools - Portable executable (PE) manipulation toolkit
Capturing SSL/TLS plaintext without a CA certificate using eBPF. Supported on Linux/Android kernels for amd64/arm64.
An interactive list of plugins for hex-rays' IDA Pro
This is the master Information repository for MaNGOS
TrinityCore Open Source MMO Framework (master = 11.0.7.58630, 3.3.5 = 3.3.5a.12340, cata classic = 4.4.1.58558)
UeCore wow game server c++ ๅผๆบ้ญๅ ฝไธ็ http://uecore.org
A simple and modern Java and Kotlin web framework
Command-line productivity booster, offers quick access to files and directories, inspired by autojump, z and v.
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task neโฆ
A list of web application security
๐ Freely available programming books
the fastest and most powerful android decompiler(native tool working without Java VM) for the APK, DEX, ODEX, OAT, JAR, AAR, and CLASS file. which supports malicious behavior detection, privacy leaโฆ
ไป้ถ็ผๅๆธธๆๅผๆๆ็จ Writing a game engine tutorial from scratch
awesome game security [Welcome to PR]
Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
A library for patching, replacing and decorating .NET and Mono methods during runtime