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I'm trying to render a world with around 1.5 million chunks what would be an optimal setting for "asyncLoadConcurrency"? I currently have it set to 1000 but I don't know what's considered "too high" by the documentation.
I'm trying to render a world with around 1.5 million chunks what would be an optimal setting for "asyncLoadConcurrency"? I currently have it set to 1000 but I don't know what's considered "too high" by the documentation.