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Strategize

Experimentations with Android Development Studio and libGDX

General

This project serves for me to learn how to use Android Development Studio and libGDX by making a simple game. What this game will eventually become, I have no idea.

Basic idea

A turn based strategy rpg with tanks. Grid based movements. Possible usage of procedural generation for some, if not most of the content.

Things we have right now

The game architecture is an ECS (entity-component-system)

Random map generation based on a modified diamond-square method. Custom map size and "aspect ratio".

Pathfinding and basic AI.

Multiple teams do battle on a turn-based map using placeholder stats and abilities.

Support for touch screen gestures and mouse control.

Background asset loading.

Using a screen system to switch between major game states. For now, there's a loading screen and a basic map screen where the pregenerated battle takes place.

Short term goals

  • Refactoring and restructuring. Some of the code is tightly coupled and needs to be simplified.
  • Asset production, especially graphics.
  • Sound

Long term goals

  • Figure out the actual game mechanics
  • Lay out skills, abilities, plot, feature goals.

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