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Separated minimums between design and simulate (#447)
Release #99: Commit 2c103ec pushed by TimothyStiles
October 21, 2024 20:49 11s v0.31.2
October 21, 2024 20:49 11s
Update CHANGELOG.md
Release #98: Commit 5fdb0fd pushed by TimothyStiles
January 31, 2024 05:21 11s v0.31.1
January 31, 2024 05:21 11s
Run length bwt (#440)
Release #97: Commit 05169d2 pushed by TimothyStiles
January 31, 2024 00:57 16s v0.31.0
January 31, 2024 00:57 16s
Release
Release #96: by TimothyStiles
December 19, 2023 17:31 15s v0.30.2
December 19, 2023 17:31 15s
Release
Release #95: by TimothyStiles
December 19, 2023 17:31 14s v0.30.3
December 19, 2023 17:31 14s
migrated namespace from TimothyStiles/poly to bebop/poly
Release #94: Commit 05cdd6d pushed by TimothyStiles
December 11, 2023 20:59 23s v0.30.0
December 11, 2023 20:59 23s
December 1, 2023 06:53 24s
updated changed log.
Release #92: Commit f3cbc36 pushed by TimothyStiles
December 1, 2023 04:57 26s v0.29.1
December 1, 2023 04:57 26s
renamed OptimizeSequence to just Optimize. (#407)
Release #91: Commit 916c92d pushed by TimothyStiles
November 28, 2023 23:55 29s v0.29.0
November 28, 2023 23:55 29s
added example test for mash usage. (#404)
Release #90: Commit c9ba7f3 pushed by TimothyStiles
November 28, 2023 23:32 22s v0.28.0
November 28, 2023 23:32 22s
October 12, 2023 21:04 26s
fixed mash.NewMash to mash.New.
Release #88: Commit 5bd6a5d pushed by TimothyStiles
October 5, 2023 23:58 33s v0.27.1
October 5, 2023 23:58 33s
created mash function for sketching sequences. (#344)
Release #87: Commit 2271b5d pushed by TimothyStiles
October 5, 2023 22:52 34s v0.27.0
October 5, 2023 22:52 34s
Improve fragment interface (#316)
Release #86: Commit f587e72 pushed by TimothyStiles
July 23, 2023 00:04 24s v0.26.0
July 23, 2023 00:04 24s