blim v0.4.1
- Smoother transitions in highlights
- No longer using RGB Euclidean magnitudes
- Reduced uncanny oversaturation in highlights thanks to using RGB average for uniform triplet transforms
File | Description |
---|---|
blim.spi3d | 3D LUT for blim |
comparisons.zip | Comparisons between blim, AgX, and native sRGB |
config.zip | OpenColorIO config containing AgX and blim |