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Support passing VirtualNode objects to ReportError - #760

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bdunderscore with Copilot wants to merge 5 commits into
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copilot/support-virtualclips-reporterror
Open

bdunderscore with Copilot wants to merge 5 commits into
mainfrom
copilot/support-virtualclips-reporterror

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Copilot AI commented Feb 9, 2026 •

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Plan: Support passing VirtualClips and other VirtualObjects to ReportError

  • Explore codebase and understand the issue
  • Add protected internal method to VirtualNode to retrieve original UnityEngine.Object
  • Update InlineError.AddContext to handle VirtualNode objects
  • Add unit tests for the new functionality
  • Improve test assertions based on code review feedback
  • Run security checks (CodeQL - No vulnerabilities found)
  • Fix test compilation error (VirtualClip.NewClip → VirtualClip.Create)
  • Add changelog entries to both CHANGELOG.md and CHANGELOG-PRERELEASE.md
  • Final validation

Implementation Summary

This PR successfully implements support for passing VirtualClips and other VirtualObjects (all derived from VirtualNode) to ReportError. The implementation resolves these virtual objects back to their original Unity objects when available for better error reporting.

Changes Made:

  1. VirtualNode.cs: Added GetOriginalObject() protected internal method that returns the original Unity object (OriginalObject property value)

  2. InlineError.cs:

    • Added using statement for nadena.dev.ndmf.animator namespace
    • Modified AddContext() method to check for VirtualNode objects BEFORE checking for Unity Objects (important since VirtualNode instances are not Unity Objects)
    • When a VirtualNode is encountered:
      • If it has an original object, resolves it to that object and creates an ObjectReference
      • If it has no original object, uses the VirtualNode's ToString() representation
  3. InlineErrorTests.cs:

    • Added comprehensive unit tests for VirtualNode resolution
    • Test for VirtualClip with original object (verifies reference is added)
    • Test for VirtualClip without original object (verifies no reference is added, ToString is used)
  4. CHANGELOG.md & CHANGELOG-PRERELEASE.md: Added entry for PR Support passing VirtualNode objects to ReportError #760

Security Summary:

✅ CodeQL scan completed with 0 alerts - No security vulnerabilities detected.

Original prompt

This section details on the original issue you should resolve

<issue_title>Support passing VirtualClips and other VirtualObjects to ReportError</issue_title>
<issue_description>ReportError should resolve these to their original objects; if an original object exists, it should be reported.

We should do this by adding a protected internal method to VirtualNode to retrieve the original UnityEngine.Object?.</issue_description>

Comments on the Issue (you are @copilot in this section)


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Copilot AI and others added 2 commits February 9, 2026 00:36
- Added GetOriginalObject() method to VirtualNode class
- Modified InlineError.AddContext to resolve VirtualNode objects to their original Unity objects
- Added unit tests for VirtualNode resolution in error reporting

Co-authored-by: bdunderscore <64174065+bdunderscore@users.noreply.github.com>
Added assertions to verify that no references are added when a VirtualNode has no original object, and that the error is still created successfully using the VirtualNode's ToString representation.

Co-authored-by: bdunderscore <64174065+bdunderscore@users.noreply.github.com>
Copilot AI changed the title [WIP] Add support for passing VirtualClips to ReportError Support passing VirtualNode objects to ReportError Feb 9, 2026
Copilot AI requested a review from bdunderscore February 9, 2026 00:44
@bdunderscore

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@copilot Address missing tests (check PR CI status). Also, add changelog entries (in both files); use the PR number for those entries.

- Fixed TestVirtualNodeWithoutOriginalObject to use VirtualClip.Create instead of NewClip
- Added changelog entries to both CHANGELOG.md and CHANGELOG-PRERELEASE.md for PR #760

Co-authored-by: bdunderscore <64174065+bdunderscore@users.noreply.github.com>

Copilot AI commented Feb 9, 2026

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@copilot Address missing tests (check PR CI status). Also, add changelog entries (in both files); use the PR number for those entries.

Fixed in commit 2bf4d01:

@bdunderscore
bdunderscore marked this pull request as ready for review June 21, 2026 20:11
Copilot AI review requested due to automatic review settings June 21, 2026 20:11
@bdunderscore

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@copilot Rebase to the current main branch.

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Pull request overview

Adds support for passing virtual animator objects (derived from VirtualNode, e.g. VirtualClip) into error reporting so they resolve to their underlying UnityEngine.Object when available, improving ErrorReport.ReportError context and UI references.

Changes:

  • Added a VirtualNode API (GetOriginalObject) to expose the backing Unity object to internal systems.
  • Updated InlineError.AddContext to treat VirtualNode arguments as context objects and resolve them to ObjectReferences when possible.
  • Added unit tests and changelog entries documenting the new behavior.

Reviewed changes

Copilot reviewed 5 out of 5 changed files in this pull request and generated 2 comments.

Show a summary per file
File Description
UnitTests~/InlineErrorTests.cs Adds coverage for VirtualNode arguments in InlineError substitutions/references.
Editor/ErrorReporting/InlineError.cs Resolves VirtualNode arguments to original Unity objects (via ObjectRegistry) for error context.
Editor/API/AnimatorServices/VirtualObjects/VirtualNode.cs Introduces GetOriginalObject() hook to retrieve the backing Unity object for a virtual node.
CHANGELOG.md Documents the new ReportError behavior for virtual nodes in the main changelog.
CHANGELOG-PRERELEASE.md Documents the new ReportError behavior for virtual nodes in the prerelease changelog.

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Comment on lines +99 to +116
[Test]
public void TestVirtualNodeWithoutOriginalObject()
{
// Create a mock VirtualNode without an original object
var virtualClip = VirtualClip.Create("NewClip");

// Create an error that includes the VirtualClip without an original object
var error = new InlineError(TEST_LOCALIZER, ErrorSeverity.Error, "Errors:test",
virtualClip, "arg1", "arg2");

// The error should still be created, and should use the VirtualNode's ToString representation
// Since there's no original object, no reference should be added
Assert.AreEqual(0, error.References.Length, "Expected no references to be added for VirtualNode without original object");

// The title should still be created successfully
var title = error.FormatTitle();
Assert.IsNotEmpty(title, "Expected a non-empty title");
}
Comment on lines +72 to +90
// Create a VirtualClip that wraps the animation clip
var context = new CloneContext(GenericPlatformAnimatorBindings.Instance);
var virtualClip = VirtualClip.Clone(context, animClip);

// Create an error that includes the VirtualClip
var error = new InlineError(TEST_LOCALIZER, ErrorSeverity.Error, "Errors:test",
virtualClip, "arg1", "arg2");

// Verify that the error has a reference to the original animation clip
Assert.IsNotEmpty(error.References, "Expected at least one reference to be added");

// The reference should point to the original animation clip
var reference = error.References[0];
Assert.IsNotNull(reference, "Expected a non-null reference");

// The title should contain the VirtualClip's name (which comes from the original clip)
var title = error.FormatTitle();
Assert.IsTrue(title.Contains("TestClip") || title.Contains("VirtualClip"),
$"Expected title to reference the clip, got: {title}");
…alclips-reporterror

# Conflicts:
#	CHANGELOG-PRERELEASE.md
#	CHANGELOG.md

Copilot AI commented Jun 21, 2026

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@copilot Rebase to the current main branch.

Done in commit 095ab65 — merged the current main branch into the PR branch.

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Support passing VirtualClips and other VirtualObjects to ReportError

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