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Add --ios_device flag for running iOS application on a physical device #23599
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FYI I think it's unlikely that folks would accept a new iOS specific flag into bazel itself, there's a goal of removing this type of specifics from bazel. If a flag is required it would probably be preferred to add a starlark flag in rules_apple itself |
Thanks for letting me know. I had the same assumption, but I'm curious to hear what folks will say. |
note that it will not get any attention from folks who can merge unless you mark ready for review |
…al device (#2527) In Xcode 15, Apple introduced a new command-line tool that allows management of physical devices. This makes it possible to install and launch *_application targets on a physical device without third-party solutions. With these changes, you can now use `bazel run //:iOSApp --ios_multi_cpus=arm64`. Previously, this command would attempt to launch the application on a simulator and fail due to an invalid architecture. Bazel currently lacks a specific flag for specifying device identifiers suitable for this purpose. I created a [PR to Bazel](bazelbuild/bazel#23599) introducing an `--ios_device` flag. However, it's unlikely to be accepted since it's a platform-specific flag. If it is accepted, we can utilize it in the future. For the current implementation, I added astring_flagthat allows passing a device identifier. It can be used like this:--@build_bazel_rules_apple//apple/build_settings:ios_device=<uuid|ecid|serial_number|udid|name|dns_name> . --------- Signed-off-by: Vadim Smal <vadims@spotify.com> Co-authored-by: Luis Padron <heyluispadron@gmail.com> Co-authored-by: Brentley Jones <github@brentleyjones.com>
…al device (bazelbuild#2527) In Xcode 15, Apple introduced a new command-line tool that allows management of physical devices. This makes it possible to install and launch *_application targets on a physical device without third-party solutions. With these changes, you can now use `bazel run //:iOSApp --ios_multi_cpus=arm64`. Previously, this command would attempt to launch the application on a simulator and fail due to an invalid architecture. Bazel currently lacks a specific flag for specifying device identifiers suitable for this purpose. I created a [PR to Bazel](bazelbuild/bazel#23599) introducing an `--ios_device` flag. However, it's unlikely to be accepted since it's a platform-specific flag. If it is accepted, we can utilize it in the future. For the current implementation, I added astring_flagthat allows passing a device identifier. It can be used like this:--@build_bazel_rules_apple//apple/build_settings:ios_device=<uuid|ecid|serial_number|udid|name|dns_name> . --------- Signed-off-by: Vadim Smal <vadims@spotify.com> Co-authored-by: Luis Padron <heyluispadron@gmail.com> Co-authored-by: Brentley Jones <github@brentleyjones.com>
Related to this PR in the rules_apple.
In Xcode 15, Apple introduced a new command-line tool that allows management of physical devices. This makes it possible to install and launch *_application targets on a physical device without third-party solutions.
It would be nice to have a Bazel flag to pass a device identifier for this.