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Editing

Create mesh (SHIFT+A) and select Torus shape

Major Segments **40** and Minor Segments **16** values are alway good to keep it low value

Set Minor Radius to **(0.61)**

“It is always good to keep the square faces, if you are making something organic to have that smooth look” - Blender Guru

You can check this with **(-> TAB)**

Open you properties **(N)** to see the scale and dimensions etc.

Navigate to the Dimensions panel and set the X and Y to 10cm and Z to **0.0403m** These are more realistic numbers for a donut 🍩

‼️ Apply the scale: To apply the scale you go **CTRL+A** and select **scale**

Then, right click and select the Shade Smooth

Go to the Modifier Properties → Add Modifier → Select the Subdivision Surface

Set the Levels Viewport to 2 not higher, or the render will be higher

Proportional editing

Do this with the o shortcut and mostly remember to use the OPT+S to do the Shrink/Flatten effectively.

Modeling (Icing)

Selecting half of donut (X-RAY Mode)

To toggle between the view modes use the hotkey Z then select the wireframe option. This will let you select all the vertices that are hiding behind the mesh.

Duplicate

Once you selected them properly duplicate the selected with the hotkey **SHIFT+D**

Click on ESC to leave it on the deafult place

Separate by selected part of the mesh

Now you can move this to its on object and create it as separete mesh with P

Now you should see that you have 2 objects in the object mode.

‼️ If you messed up Select Link All with ctrl-L

  • Do not forget to name your objects under collection

Making meshes THICK

Click on the Icing and go to the Modifier Properties → Add Modifier

Select Solidify from the menu

Set the thickness 0.0025

Offset 1

Changing the order of modifiers

To have the edges smooth play with the order of the modifiers.

Solidify(thickness) comes 1st then 2nd Subdivision(smoothing)

Snapping tool 🧲

Right next to the snapping tool there is a tool to select where to snap to

Select Face Project from the dropdown and select Project individual elements

Now you can move some dots up and down to give the icing some texture.

Work from reference 🎭

Find a donut picture from internet you can google something like donut icing

Separate the window from top left corner and switch to Image Editor and open the image you downloaded

Now put the modifier (Subdivision) to the top and set the view port and render to 1

And select the apply from the dropdown

Now after the Solidify modifier add the Subdiv modifier back so that we can have the smooth edges back. Set the render and viewport to 1

Extend the mesh

Using E shortcut extend the meshes and shape the icing based on the reference.

Note: You can also use S to shape the drips.

Now apply the modifier (Subdivision) to the body of the donut → Select the donut and apply the subdivision.

CleanShot 2023-06-11 at 19 48 49@2x

Note: Temporarily hide

Select the icing and click H to hide it. To bring it back, click OPT+H

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