You control a wizard fighting against waves of enemies. Fight, cast rays of energy and magic projectiles - but be careful, enemies only get stronger and your health is limited
Play on itch.io: https://barbug-dev.itch.io/arena OR
- Download and install the game or clone the repository.
- Launch the executable or open the project in Unreal Editor.
- 🔹 Built with Unreal Engine 5
- 🔹 Created with a mix of C++ and Blueprints
- 🔹 I built the first version in a week — it was a challenge designed to test my performance under pressure
- 23.06-29.06.2025: Prototype (v1)
- 8.07-10.07: Bug fixes & gameplay enhancements (v2)
- 11.07-13.07: Final gameplay polishes (v2.2)
- Unreal Engine 5 (recommended version: 5.5)
- Visual Studio / Rider with C++ support
- Windows 10/11 or compatible OS
# Clone the repo
git clone https://github.com/yourusername/your-game-repo.git
# Open the project in Unreal Engine
# Build the project via Unreal Editor or your IDEA list of all third-party assets used in this project, along with their licenses and sources. Thank you all!
| Asset Name | Type | Author / Source | License | Link | Notes |
|---|---|---|---|---|---|
| Wizard for Battle Polyart | 3D Models + Textures + Anims | Dungeon Mason via Fab | Fab's standard license | Fab | |
| Fireball energy sphere | Textures | DaBoRi via Sketchfab | CC Attribution | Sketchfab | |
| Multiple icons | UI Icons | Kenney | CC0 | Kenney | Used in UI alongise self-made content |
| Arena | 3D Model | Vladyslav Holhanov via Sketchfab | CC Attribution | Sketchfab | Slightly modified in Blender due to collision modification |
| UE5's Starter Content | Multiple | Epic Games | N/A | N/A | N/A |
| Elemental Magic Spell Impact Outgoing | Sound | RescopicSound via Pixabay | Free for use | Pixabay | |
| orchestral win | Sound | u_it78ck90s3 via Pixabay | Free for use | Pixabay | |
| Dramatic synth echo | Sound | Iron_Curtain (Freesound) via Pixabay | Free for use | Pixabay | |
| Melee attack with Voice 1 | Sound | unfa (Freesound) via Pixabay | Free for use | Pixabay | Pitch slightly altered in Enemy |
This project is licensed under the MIT License1.
Note from the author: I'm sharing this project under the MIT License as my contribution to the open-source community. If you're learning Unreal Engine or developing your own game, feel free to use my code — just be mindful of the individual licenses attached to the assets.
Footnotes
-
The MIT License allows reuse, modification, and distribution, including for commercial purposes, provided that the original license and copyright notice are included. ↩