some little things
Pre-release
Pre-release
Changes
- materials are now unlit to improve performance and visual clarity
- texture loading is now optional when loading meshes in case memory runs out (i need to multithread/implement an asset server for this anyway)
- duplication works much more smoothly
- missing shortcuts added back in
- render distance setting removed
- post save script actually works now
- improve texture finding to ignore normal maps and some default engine textures (might take longer tho :/)
- update repak version
Full Changelog: 0.13.0-alpha...0.13.1-alpha