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ax::backend::CommandBufferGL::drawArrays 中的glDrawArrays崩溃BUG #2240

Closed
@cxcxiaochuan

Description

@cxcxiaochuan

崩溃版本:axmol-2.1.2

崩溃堆栈A:
崩溃手机:Infinix Infinix-X6515 (Infinix SMART 7)
崩溃系统:Android 12 (SDK 31)
崩溃堆栈:

backtrace:
  #00  pc 0x00000000000f7fb0  /vendor/lib64/egl/libGLESv2_mtk.so
  #01  pc 0x000000000006f9a4  /vendor/lib64/egl/libGLESv2_mtk.so
  #02  pc 0x000000000006f364  /vendor/lib64/egl/libGLESv2_mtk.so
  #03  pc 0x000000000006d6f8  /vendor/lib64/egl/libGLESv2_mtk.so (glDrawArrays+3500)
  #04  pc 0x0000000000919364  /data/app/~~Id52RRpArY9ErdNEZhL1Rg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::backend::CommandBufferGL::drawArrays(ax::backend::PrimitiveType, unsigned long, unsigned long, bool)+76) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #05  pc 0x00000000008fb508  /data/app/~~Id52RRpArY9ErdNEZhL1Rg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::drawCustomCommand(ax::RenderCommand*)+504) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #06  pc 0x00000000008faad4  /data/app/~~Id52RRpArY9ErdNEZhL1Rg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::visitRenderQueue(ax::RenderQueue&)+368) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #07  pc 0x00000000008fa818  /data/app/~~Id52RRpArY9ErdNEZhL1Rg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::processGroupCommand(ax::GroupCommand*)+224) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #08  pc 0x00000000008fac98  /data/app/~~Id52RRpArY9ErdNEZhL1Rg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::processRenderCommand(ax::RenderCommand*)+128) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #09  pc 0x00000000008faad4  /data/app/~~Id52RRpArY9ErdNEZhL1Rg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::visitRenderQueue(ax::RenderQueue&)+368) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #10  pc 0x00000000008fb600  /data/app/~~Id52RRpArY9ErdNEZhL1Rg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::render()+84) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #11  pc 0x00000000008a5bec  /data/app/~~Id52RRpArY9ErdNEZhL1Rg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Scene::render(ax::Renderer*, ax::Mat4 const&, ax::Mat4 const*)+248) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #12  pc 0x0000000000935ec4  /data/app/~~Id52RRpArY9ErdNEZhL1Rg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Director::drawScene()+372) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #13  pc 0x0000000000938248  /data/app/~~Id52RRpArY9ErdNEZhL1Rg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Director::mainLoop()+124) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #14  pc 0x0000000000068ecc  /data/app/~~Id52RRpArY9ErdNEZhL1Rg==/*******==/oat/arm64/base.odex (art_jni_trampoline+108)

崩溃堆栈B:
崩溃手机:OPPO OP4F97 (CPH2269)
崩溃系统:Android 11 (SDK 30)
崩溃堆栈:

backtrace:
  #00  pc 0x0000000000095fac  /vendor/lib64/egl/libGLESv2_mtk.so
  #01  pc 0x00000000000b5244  /vendor/lib64/egl/libGLESv2_mtk.so
  #02  pc 0x00000000000b4c44  /vendor/lib64/egl/libGLESv2_mtk.so
  #03  pc 0x00000000000b32b4  /vendor/lib64/egl/libGLESv2_mtk.so (glDrawArrays+3560)
  #04  pc 0x0000000000087be0  /vendor/lib64/egl/libGLES_meow.so (MEOW::meow_call_ddk_gl_2_glDrawArrays(unsigned int, int, int)+32)
  #05  pc 0x0000000000919364  /data/app/~~BRLZDVGYMl0K3V_Vmx0Ihw==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::backend::CommandBufferGL::drawArrays(ax::backend::PrimitiveType, unsigned long, unsigned long, bool)+76) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #06  pc 0x00000000008fb508  /data/app/~~BRLZDVGYMl0K3V_Vmx0Ihw==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::drawCustomCommand(ax::RenderCommand*)+504) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #07  pc 0x00000000008faad4  /data/app/~~BRLZDVGYMl0K3V_Vmx0Ihw==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::visitRenderQueue(ax::RenderQueue&)+368) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #08  pc 0x00000000008fa818  /data/app/~~BRLZDVGYMl0K3V_Vmx0Ihw==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::processGroupCommand(ax::GroupCommand*)+224) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #09  pc 0x00000000008fac98  /data/app/~~BRLZDVGYMl0K3V_Vmx0Ihw==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::processRenderCommand(ax::RenderCommand*)+128) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #10  pc 0x00000000008faad4  /data/app/~~BRLZDVGYMl0K3V_Vmx0Ihw==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::visitRenderQueue(ax::RenderQueue&)+368) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #11  pc 0x00000000008fb600  /data/app/~~BRLZDVGYMl0K3V_Vmx0Ihw==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::render()+84) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #12  pc 0x00000000008a5bec  /data/app/~~BRLZDVGYMl0K3V_Vmx0Ihw==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Scene::render(ax::Renderer*, ax::Mat4 const&, ax::Mat4 const*)+248) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #13  pc 0x0000000000935ec4  /data/app/~~BRLZDVGYMl0K3V_Vmx0Ihw==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Director::drawScene()+372) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #14  pc 0x0000000000938248  /data/app/~~BRLZDVGYMl0K3V_Vmx0Ihw==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Director::mainLoop()+124) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #15  pc 0x0000000000070eb0  /data/app/~~BRLZDVGYMl0K3V_Vmx0Ihw==/*******==/oat/arm64/base.odex (art_jni_trampoline+144)
  #16  pc 0x00000000001460c0  /data/app/~~BRLZDVGYMl0K3V_Vmx0Ihw==/*******==/oat/arm64/base.odex (org.axmol.lib.AxmolRenderer.onDrawFrame+128)
  #17  pc 0x0000000000682c14  /system/framework/arm64/boot-framework.oat (android.opengl.GLSurfaceView$GLThread.guardedRun+6612)
  #18  pc 0x0000000000683474  /system/framework/arm64/boot-framework.oat (android.opengl.GLSurfaceView$GLThread.run+436)
  #19  pc 0x0000000000133564  /apex/com.android.art/lib64/libart.so (art_quick_invoke_stub+548)
  #20  pc 0x00000000001a97e8  /apex/com.android.art/lib64/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+200)
  #21  pc 0x000000000055e57c  /apex/com.android.art/lib64/libart.so (art::JValue art::InvokeVirtualOrInterfaceWithJValues<art::ArtMethod*>(art::ScopedObjectAccessAlreadyRunnable const&, _jobject*, art::ArtMethod*, jvalue const*)+460)
  #22  pc 0x00000000005ad7cc  /apex/com.android.art/lib64/libart.so (art::Thread::CreateCallback(void*)+1308)
  #23  pc 0x00000000000db188  /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+64)
  #24  pc 0x000000000007a9d0  /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64)

崩溃堆栈C:
崩溃手机:OPPO OP56F5 (A17k)
崩溃系统:Android 12 (SDK 31)
崩溃堆栈:

backtrace:
  #00  pc 0x0000000000095040  /vendor/lib64/egl/libGLESv2_mtk.so
  #01  pc 0x00000000000b3f84  /vendor/lib64/egl/libGLESv2_mtk.so
  #02  pc 0x00000000000b3934  /vendor/lib64/egl/libGLESv2_mtk.so
  #03  pc 0x00000000000b1f3c  /vendor/lib64/egl/libGLESv2_mtk.so (glDrawArrays+2880)
  #04  pc 0x0000000000919364  /data/app/~~gH2YlQHMXgJRO0xm5TTQlw==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::backend::CommandBufferGL::drawArrays(ax::backend::PrimitiveType, unsigned long, unsigned long, bool)+76) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #05  pc 0x00000000008fb508  /data/app/~~gH2YlQHMXgJRO0xm5TTQlw==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::drawCustomCommand(ax::RenderCommand*)+504) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #06  pc 0x00000000008faad4  /data/app/~~gH2YlQHMXgJRO0xm5TTQlw==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::visitRenderQueue(ax::RenderQueue&)+368) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #07  pc 0x00000000008fa818  /data/app/~~gH2YlQHMXgJRO0xm5TTQlw==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::processGroupCommand(ax::GroupCommand*)+224) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #08  pc 0x00000000008fac98  /data/app/~~gH2YlQHMXgJRO0xm5TTQlw==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::processRenderCommand(ax::RenderCommand*)+128) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #09  pc 0x00000000008faad4  /data/app/~~gH2YlQHMXgJRO0xm5TTQlw==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::visitRenderQueue(ax::RenderQueue&)+368) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #10  pc 0x00000000008fb600  /data/app/~~gH2YlQHMXgJRO0xm5TTQlw==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::render()+84) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #11  pc 0x00000000008a5bec  /data/app/~~gH2YlQHMXgJRO0xm5TTQlw==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Scene::render(ax::Renderer*, ax::Mat4 const&, ax::Mat4 const*)+248) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #12  pc 0x0000000000935ec4  /data/app/~~gH2YlQHMXgJRO0xm5TTQlw==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Director::drawScene()+372) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #13  pc 0x0000000000938248  /data/app/~~gH2YlQHMXgJRO0xm5TTQlw==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Director::mainLoop()+124) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #14  pc 0x00000000003a8b5c  /data/misc/apexdata/com.android.art/dalvik-cache/arm64/boot.oat (art_jni_trampoline+108)

崩溃堆栈D:
崩溃手机:Itel itel-A667L (itel A50)
崩溃系统:Android 14 (SDK 34)
崩溃堆栈:

backtrace:
  #00  pc 0x00000000000b6cd2  /vendor/lib/egl/libGLESv2_powervr.so
  #01  pc 0x000000000005608d  /vendor/lib/egl/libGLESv2_powervr.so
  #02  pc 0x0000000000055409  /vendor/lib/egl/libGLESv2_powervr.so (glDrawArrays+1024)
  #03  pc 0x000000000064f477  /data/app/~~d2k45pSXHHfL6H1qCO7IJA==/*******==/split_config.armeabi_v7a.apk!libGame.so (ax::backend::CommandBufferGL::drawArrays(ax::backend::PrimitiveType, unsigned int, unsigned int, bool)+46) (BuildId: bd26b3b83d492ac2e02c800327ef6334fb6dbd99)
  #04  pc 0x0000000000639821  /data/app/~~d2k45pSXHHfL6H1qCO7IJA==/*******==/split_config.armeabi_v7a.apk!libGame.so (ax::Renderer::drawCustomCommand(ax::RenderCommand*)+360) (BuildId: bd26b3b83d492ac2e02c800327ef6334fb6dbd99)
  #05  pc 0x000000000063904d  /data/app/~~d2k45pSXHHfL6H1qCO7IJA==/*******==/split_config.armeabi_v7a.apk!libGame.so (ax::Renderer::visitRenderQueue(ax::RenderQueue&)+270) (BuildId: bd26b3b83d492ac2e02c800327ef6334fb6dbd99)
  #06  pc 0x0000000000638e5f  /data/app/~~d2k45pSXHHfL6H1qCO7IJA==/*******==/split_config.armeabi_v7a.apk!libGame.so (ax::Renderer::processGroupCommand(ax::GroupCommand*)+158) (BuildId: bd26b3b83d492ac2e02c800327ef6334fb6dbd99)
  #07  pc 0x0000000000639183  /data/app/~~d2k45pSXHHfL6H1qCO7IJA==/*******==/split_config.armeabi_v7a.apk!libGame.so (ax::Renderer::processRenderCommand(ax::RenderCommand*)+62) (BuildId: bd26b3b83d492ac2e02c800327ef6334fb6dbd99)
  #08  pc 0x000000000063904d  /data/app/~~d2k45pSXHHfL6H1qCO7IJA==/*******==/split_config.armeabi_v7a.apk!libGame.so (ax::Renderer::visitRenderQueue(ax::RenderQueue&)+270) (BuildId: bd26b3b83d492ac2e02c800327ef6334fb6dbd99)
  #09  pc 0x00000000006398bf  /data/app/~~d2k45pSXHHfL6H1qCO7IJA==/*******==/split_config.armeabi_v7a.apk!libGame.so (ax::Renderer::render()+56) (BuildId: bd26b3b83d492ac2e02c800327ef6334fb6dbd99)
  #10  pc 0x00000000005fadd7  /data/app/~~d2k45pSXHHfL6H1qCO7IJA==/*******==/split_config.armeabi_v7a.apk!libGame.so (ax::Scene::render(ax::Renderer*, ax::Mat4 const&, ax::Mat4 const*)+266) (BuildId: bd26b3b83d492ac2e02c800327ef6334fb6dbd99)
  #11  pc 0x0000000000664035  /data/app/~~d2k45pSXHHfL6H1qCO7IJA==/*******==/split_config.armeabi_v7a.apk!libGame.so (ax::Director::drawScene()+380) (BuildId: bd26b3b83d492ac2e02c800327ef6334fb6dbd99)
  #12  pc 0x0000000000665b0b  /data/app/~~d2k45pSXHHfL6H1qCO7IJA==/*******==/split_config.armeabi_v7a.apk!libGame.so (ax::Director::mainLoop()+74) (BuildId: bd26b3b83d492ac2e02c800327ef6334fb6dbd99)
  #13  pc 0x0000000000309181  /data/misc/apexdata/com.android.art/dalvik-cache/arm/boot.oat (art_jni_trampoline+64)
  #14  pc 0x0000000002009bd9  /memfd:jit-cache (org.axmol.lib.AxmolRenderer.onDrawFrame+136)
  #15  pc 0x00000000000a0c68  /apex/com.android.art/lib/libart.so (nterp_helper+5464)
  #16  pc 0x00000000004e86ae  /system/framework/framework.jar (android.opengl.GLSurfaceView$GLThread.guardedRun+1066)
  #17  pc 0x00000000000a0200  /apex/com.android.art/lib/libart.so (nterp_helper+2800)
  #18  pc 0x00000000004e8ca4  /system/framework/framework.jar (android.opengl.GLSurfaceView$GLThread.run+52)
  #19  pc 0x00000000000a4575  /apex/com.android.art/lib/libart.so (art_quick_invoke_stub_internal+68)
  #20  pc 0x00000000005ace41  /apex/com.android.art/lib/libart.so (art_quick_invoke_stub+248)
  #21  pc 0x0000000000208c25  /apex/com.android.art/lib/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+120)
  #22  pc 0x0000000000517e9b  /apex/com.android.art/lib/libart.so (art::Thread::CreateCallback(void*)+1106)
  #23  pc 0x0000000000517a3f  /apex/com.android.art/lib/libart.so (art::Thread::CreateCallbackWithUffdGc(void*)+2)
  #24  pc 0x00000000000ad33b  /apex/com.android.runtime/lib/bionic/libc.so (__pthread_start(void*)+40)
  #25  pc 0x0000000000063da7  /apex/com.android.runtime/lib/bionic/libc.so (__start_thread+30)

崩溃堆栈E:
崩溃手机:samsung a10s (Galaxy A10s)
崩溃系统:Android 11 (SDK 30)
崩溃堆栈:

backtrace:
  #00  pc 0x000000000007018e  /vendor/lib/egl/libGLESv2_mtk.so
  #01  pc 0x0000000000089c81  /vendor/lib/egl/libGLESv2_mtk.so
  #02  pc 0x00000000000888b9  /vendor/lib/egl/libGLESv2_mtk.so (glDrawArrays+2592)
  #03  pc 0x000000000002d549  /vendor/lib/egl/libGLES_meow.so (MEOW::meow_call_ddk_gl_2_glDrawArrays(unsigned int, int, int)+20)
  #04  pc 0x000000000064f477  /data/app/~~QgCFi8VFp5Xad2x-r0M8GA==/*******==/split_config.armeabi_v7a.apk!libGame.so (ax::backend::CommandBufferGL::drawArrays(ax::backend::PrimitiveType, unsigned int, unsigned int, bool)+46) (BuildId: bd26b3b83d492ac2e02c800327ef6334fb6dbd99)
  #05  pc 0x0000000000639821  /data/app/~~QgCFi8VFp5Xad2x-r0M8GA==/*******==/split_config.armeabi_v7a.apk!libGame.so (ax::Renderer::drawCustomCommand(ax::RenderCommand*)+360) (BuildId: bd26b3b83d492ac2e02c800327ef6334fb6dbd99)
  #06  pc 0x000000000063904d  /data/app/~~QgCFi8VFp5Xad2x-r0M8GA==/*******==/split_config.armeabi_v7a.apk!libGame.so (ax::Renderer::visitRenderQueue(ax::RenderQueue&)+270) (BuildId: bd26b3b83d492ac2e02c800327ef6334fb6dbd99)
  #07  pc 0x0000000000638e5f  /data/app/~~QgCFi8VFp5Xad2x-r0M8GA==/*******==/split_config.armeabi_v7a.apk!libGame.so (ax::Renderer::processGroupCommand(ax::GroupCommand*)+158) (BuildId: bd26b3b83d492ac2e02c800327ef6334fb6dbd99)
  #08  pc 0x0000000000639183  /data/app/~~QgCFi8VFp5Xad2x-r0M8GA==/*******==/split_config.armeabi_v7a.apk!libGame.so (ax::Renderer::processRenderCommand(ax::RenderCommand*)+62) (BuildId: bd26b3b83d492ac2e02c800327ef6334fb6dbd99)
  #09  pc 0x000000000063904d  /data/app/~~QgCFi8VFp5Xad2x-r0M8GA==/*******==/split_config.armeabi_v7a.apk!libGame.so (ax::Renderer::visitRenderQueue(ax::RenderQueue&)+270) (BuildId: bd26b3b83d492ac2e02c800327ef6334fb6dbd99)
  #10  pc 0x00000000006398bf  /data/app/~~QgCFi8VFp5Xad2x-r0M8GA==/*******==/split_config.armeabi_v7a.apk!libGame.so (ax::Renderer::render()+56) (BuildId: bd26b3b83d492ac2e02c800327ef6334fb6dbd99)
  #11  pc 0x00000000005fadd7  /data/app/~~QgCFi8VFp5Xad2x-r0M8GA==/*******==/split_config.armeabi_v7a.apk!libGame.so (ax::Scene::render(ax::Renderer*, ax::Mat4 const&, ax::Mat4 const*)+266) (BuildId: bd26b3b83d492ac2e02c800327ef6334fb6dbd99)
  #12  pc 0x0000000000664035  /data/app/~~QgCFi8VFp5Xad2x-r0M8GA==/*******==/split_config.armeabi_v7a.apk!libGame.so (ax::Director::drawScene()+380) (BuildId: bd26b3b83d492ac2e02c800327ef6334fb6dbd99)
  #13  pc 0x0000000000665b0b  /data/app/~~QgCFi8VFp5Xad2x-r0M8GA==/*******==/split_config.armeabi_v7a.apk!libGame.so (ax::Director::mainLoop()+74) (BuildId: bd26b3b83d492ac2e02c800327ef6334fb6dbd99)
  #14  pc 0x000000000006e9a7  /data/app/~~QgCFi8VFp5Xad2x-r0M8GA==/*******==/oat/arm/base.odex (art_jni_trampoline+94)
  #15  pc 0x0000000000127d27  /data/app/~~QgCFi8VFp5Xad2x-r0M8GA==/*******==/oat/arm/base.odex (org.axmol.lib.AxmolRenderer.onDrawFrame+150)
  #16  pc 0x00000000005955d1  /system/framework/arm/boot-framework.oat (android.opengl.GLSurfaceView$GLThread.guardedRun+3592)
  #17  pc 0x0000000000595d09  /system/framework/arm/boot-framework.oat (android.opengl.GLSurfaceView$GLThread.run+184)
  #18  pc 0x00000000000d47d5  /apex/com.android.art/lib/libart.so (art_quick_invoke_stub_internal+68)
  #19  pc 0x00000000004f2427  /apex/com.android.art/lib/libart.so (art_quick_invoke_stub+282)
  #20  pc 0x000000000012cb2d  /apex/com.android.art/lib/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+148)
  #21  pc 0x00000000003ff4df  /apex/com.android.art/lib/libart.so (art::JValue art::InvokeVirtualOrInterfaceWithJValues<art::ArtMethod*>(art::ScopedObjectAccessAlreadyRunnable const&, _jobject*, art::ArtMethod*, jvalue const*)+374)
  #22  pc 0x00000000003ff5ef  /apex/com.android.art/lib/libart.so (art::JValue art::InvokeVirtualOrInterfaceWithJValues<_jmethodID*>(art::ScopedObjectAccessAlreadyRunnable const&, _jobject*, _jmethodID*, jvalue const*)+42)
  #23  pc 0x0000000000440b35  /apex/com.android.art/lib/libart.so (art::Thread::CreateCallback(void*)+1056)
  #24  pc 0x00000000000aad13  /apex/com.android.runtime/lib/bionic/libc.so (__pthread_start(void*)+40)
  #25  pc 0x0000000000064193  /apex/com.android.runtime/lib/bionic/libc.so (__start_thread+30)

崩溃堆栈F:
崩溃手机:OPPO OP56F5 (A17k)
崩溃系统:Android 12 (SDK 31)
崩溃堆栈:

backtrace:
  #00  pc 0x0000000000095040  /vendor/lib64/egl/libGLESv2_mtk.so
  #01  pc 0x00000000000b3f84  /vendor/lib64/egl/libGLESv2_mtk.so
  #02  pc 0x00000000000b3934  /vendor/lib64/egl/libGLESv2_mtk.so
  #03  pc 0x00000000000b1f3c  /vendor/lib64/egl/libGLESv2_mtk.so (glDrawArrays+2880)
  #04  pc 0x0000000000919364  /data/app/~~b-zjfqOn6IWrb3kdYPr1Gg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::backend::CommandBufferGL::drawArrays(ax::backend::PrimitiveType, unsigned long, unsigned long, bool)+76) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #05  pc 0x00000000008fb508  /data/app/~~b-zjfqOn6IWrb3kdYPr1Gg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::drawCustomCommand(ax::RenderCommand*)+504) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #06  pc 0x00000000008faad4  /data/app/~~b-zjfqOn6IWrb3kdYPr1Gg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::visitRenderQueue(ax::RenderQueue&)+368) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #07  pc 0x00000000008fa818  /data/app/~~b-zjfqOn6IWrb3kdYPr1Gg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::processGroupCommand(ax::GroupCommand*)+224) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #08  pc 0x00000000008fac98  /data/app/~~b-zjfqOn6IWrb3kdYPr1Gg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::processRenderCommand(ax::RenderCommand*)+128) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #09  pc 0x00000000008faad4  /data/app/~~b-zjfqOn6IWrb3kdYPr1Gg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::visitRenderQueue(ax::RenderQueue&)+368) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #10  pc 0x00000000008fb600  /data/app/~~b-zjfqOn6IWrb3kdYPr1Gg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::render()+84) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #11  pc 0x00000000008a5bec  /data/app/~~b-zjfqOn6IWrb3kdYPr1Gg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Scene::render(ax::Renderer*, ax::Mat4 const&, ax::Mat4 const*)+248) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #12  pc 0x0000000000935ec4  /data/app/~~b-zjfqOn6IWrb3kdYPr1Gg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Director::drawScene()+372) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #13  pc 0x0000000000938248  /data/app/~~b-zjfqOn6IWrb3kdYPr1Gg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Director::mainLoop()+124) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #14  pc 0x000000000005cf50  /data/app/~~b-zjfqOn6IWrb3kdYPr1Gg==/*******==/oat/arm64/base.odex (art_jni_trampoline+112)

崩溃版本:axmol-2.1.2
崩溃手机:OPPO OP56F5 (A17k)
崩溃系统:Android 12 (SDK 31)
崩溃堆栈:

backtrace:
  #00  pc 0x0000000000095040  /vendor/lib64/egl/libGLESv2_mtk.so
  #01  pc 0x00000000000b3f84  /vendor/lib64/egl/libGLESv2_mtk.so
  #02  pc 0x00000000000b3934  /vendor/lib64/egl/libGLESv2_mtk.so
  #03  pc 0x00000000000b1f3c  /vendor/lib64/egl/libGLESv2_mtk.so (glDrawArrays+2880)
  #04  pc 0x0000000000919364  /data/app/~~b-zjfqOn6IWrb3kdYPr1Gg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::backend::CommandBufferGL::drawArrays(ax::backend::PrimitiveType, unsigned long, unsigned long, bool)+76) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #05  pc 0x00000000008fb508  /data/app/~~b-zjfqOn6IWrb3kdYPr1Gg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::drawCustomCommand(ax::RenderCommand*)+504) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #06  pc 0x00000000008faad4  /data/app/~~b-zjfqOn6IWrb3kdYPr1Gg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::visitRenderQueue(ax::RenderQueue&)+368) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #07  pc 0x00000000008fa818  /data/app/~~b-zjfqOn6IWrb3kdYPr1Gg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::processGroupCommand(ax::GroupCommand*)+224) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #08  pc 0x00000000008fac98  /data/app/~~b-zjfqOn6IWrb3kdYPr1Gg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::processRenderCommand(ax::RenderCommand*)+128) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #09  pc 0x00000000008faad4  /data/app/~~b-zjfqOn6IWrb3kdYPr1Gg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::visitRenderQueue(ax::RenderQueue&)+368) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #10  pc 0x00000000008fb600  /data/app/~~b-zjfqOn6IWrb3kdYPr1Gg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::render()+84) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #11  pc 0x00000000008a5bec  /data/app/~~b-zjfqOn6IWrb3kdYPr1Gg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Scene::render(ax::Renderer*, ax::Mat4 const&, ax::Mat4 const*)+248) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #12  pc 0x0000000000935ec4  /data/app/~~b-zjfqOn6IWrb3kdYPr1Gg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Director::drawScene()+372) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #13  pc 0x0000000000938248  /data/app/~~b-zjfqOn6IWrb3kdYPr1Gg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Director::mainLoop()+124) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
  #14  pc 0x000000000005cf50  /data/app/~~b-zjfqOn6IWrb3kdYPr1Gg==/*******==/oat/arm64/base.odex (art_jni_trampoline+112)

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