Closed
Description
崩溃版本:axmol-2.1.2
崩溃堆栈A:
崩溃手机:Infinix Infinix-X6515 (Infinix SMART 7)
崩溃系统:Android 12 (SDK 31)
崩溃堆栈:
backtrace:
#00 pc 0x00000000000f7fb0 /vendor/lib64/egl/libGLESv2_mtk.so
#01 pc 0x000000000006f9a4 /vendor/lib64/egl/libGLESv2_mtk.so
#02 pc 0x000000000006f364 /vendor/lib64/egl/libGLESv2_mtk.so
#03 pc 0x000000000006d6f8 /vendor/lib64/egl/libGLESv2_mtk.so (glDrawArrays+3500)
#04 pc 0x0000000000919364 /data/app/~~Id52RRpArY9ErdNEZhL1Rg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::backend::CommandBufferGL::drawArrays(ax::backend::PrimitiveType, unsigned long, unsigned long, bool)+76) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#05 pc 0x00000000008fb508 /data/app/~~Id52RRpArY9ErdNEZhL1Rg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::drawCustomCommand(ax::RenderCommand*)+504) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#06 pc 0x00000000008faad4 /data/app/~~Id52RRpArY9ErdNEZhL1Rg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::visitRenderQueue(ax::RenderQueue&)+368) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#07 pc 0x00000000008fa818 /data/app/~~Id52RRpArY9ErdNEZhL1Rg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::processGroupCommand(ax::GroupCommand*)+224) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#08 pc 0x00000000008fac98 /data/app/~~Id52RRpArY9ErdNEZhL1Rg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::processRenderCommand(ax::RenderCommand*)+128) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#09 pc 0x00000000008faad4 /data/app/~~Id52RRpArY9ErdNEZhL1Rg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::visitRenderQueue(ax::RenderQueue&)+368) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#10 pc 0x00000000008fb600 /data/app/~~Id52RRpArY9ErdNEZhL1Rg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::render()+84) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#11 pc 0x00000000008a5bec /data/app/~~Id52RRpArY9ErdNEZhL1Rg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Scene::render(ax::Renderer*, ax::Mat4 const&, ax::Mat4 const*)+248) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#12 pc 0x0000000000935ec4 /data/app/~~Id52RRpArY9ErdNEZhL1Rg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Director::drawScene()+372) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#13 pc 0x0000000000938248 /data/app/~~Id52RRpArY9ErdNEZhL1Rg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Director::mainLoop()+124) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#14 pc 0x0000000000068ecc /data/app/~~Id52RRpArY9ErdNEZhL1Rg==/*******==/oat/arm64/base.odex (art_jni_trampoline+108)
崩溃堆栈B:
崩溃手机:OPPO OP4F97 (CPH2269)
崩溃系统:Android 11 (SDK 30)
崩溃堆栈:
backtrace:
#00 pc 0x0000000000095fac /vendor/lib64/egl/libGLESv2_mtk.so
#01 pc 0x00000000000b5244 /vendor/lib64/egl/libGLESv2_mtk.so
#02 pc 0x00000000000b4c44 /vendor/lib64/egl/libGLESv2_mtk.so
#03 pc 0x00000000000b32b4 /vendor/lib64/egl/libGLESv2_mtk.so (glDrawArrays+3560)
#04 pc 0x0000000000087be0 /vendor/lib64/egl/libGLES_meow.so (MEOW::meow_call_ddk_gl_2_glDrawArrays(unsigned int, int, int)+32)
#05 pc 0x0000000000919364 /data/app/~~BRLZDVGYMl0K3V_Vmx0Ihw==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::backend::CommandBufferGL::drawArrays(ax::backend::PrimitiveType, unsigned long, unsigned long, bool)+76) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#06 pc 0x00000000008fb508 /data/app/~~BRLZDVGYMl0K3V_Vmx0Ihw==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::drawCustomCommand(ax::RenderCommand*)+504) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#07 pc 0x00000000008faad4 /data/app/~~BRLZDVGYMl0K3V_Vmx0Ihw==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::visitRenderQueue(ax::RenderQueue&)+368) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#08 pc 0x00000000008fa818 /data/app/~~BRLZDVGYMl0K3V_Vmx0Ihw==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::processGroupCommand(ax::GroupCommand*)+224) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#09 pc 0x00000000008fac98 /data/app/~~BRLZDVGYMl0K3V_Vmx0Ihw==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::processRenderCommand(ax::RenderCommand*)+128) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#10 pc 0x00000000008faad4 /data/app/~~BRLZDVGYMl0K3V_Vmx0Ihw==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::visitRenderQueue(ax::RenderQueue&)+368) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#11 pc 0x00000000008fb600 /data/app/~~BRLZDVGYMl0K3V_Vmx0Ihw==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::render()+84) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#12 pc 0x00000000008a5bec /data/app/~~BRLZDVGYMl0K3V_Vmx0Ihw==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Scene::render(ax::Renderer*, ax::Mat4 const&, ax::Mat4 const*)+248) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#13 pc 0x0000000000935ec4 /data/app/~~BRLZDVGYMl0K3V_Vmx0Ihw==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Director::drawScene()+372) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#14 pc 0x0000000000938248 /data/app/~~BRLZDVGYMl0K3V_Vmx0Ihw==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Director::mainLoop()+124) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#15 pc 0x0000000000070eb0 /data/app/~~BRLZDVGYMl0K3V_Vmx0Ihw==/*******==/oat/arm64/base.odex (art_jni_trampoline+144)
#16 pc 0x00000000001460c0 /data/app/~~BRLZDVGYMl0K3V_Vmx0Ihw==/*******==/oat/arm64/base.odex (org.axmol.lib.AxmolRenderer.onDrawFrame+128)
#17 pc 0x0000000000682c14 /system/framework/arm64/boot-framework.oat (android.opengl.GLSurfaceView$GLThread.guardedRun+6612)
#18 pc 0x0000000000683474 /system/framework/arm64/boot-framework.oat (android.opengl.GLSurfaceView$GLThread.run+436)
#19 pc 0x0000000000133564 /apex/com.android.art/lib64/libart.so (art_quick_invoke_stub+548)
#20 pc 0x00000000001a97e8 /apex/com.android.art/lib64/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+200)
#21 pc 0x000000000055e57c /apex/com.android.art/lib64/libart.so (art::JValue art::InvokeVirtualOrInterfaceWithJValues<art::ArtMethod*>(art::ScopedObjectAccessAlreadyRunnable const&, _jobject*, art::ArtMethod*, jvalue const*)+460)
#22 pc 0x00000000005ad7cc /apex/com.android.art/lib64/libart.so (art::Thread::CreateCallback(void*)+1308)
#23 pc 0x00000000000db188 /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+64)
#24 pc 0x000000000007a9d0 /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64)
崩溃堆栈C:
崩溃手机:OPPO OP56F5 (A17k)
崩溃系统:Android 12 (SDK 31)
崩溃堆栈:
backtrace:
#00 pc 0x0000000000095040 /vendor/lib64/egl/libGLESv2_mtk.so
#01 pc 0x00000000000b3f84 /vendor/lib64/egl/libGLESv2_mtk.so
#02 pc 0x00000000000b3934 /vendor/lib64/egl/libGLESv2_mtk.so
#03 pc 0x00000000000b1f3c /vendor/lib64/egl/libGLESv2_mtk.so (glDrawArrays+2880)
#04 pc 0x0000000000919364 /data/app/~~gH2YlQHMXgJRO0xm5TTQlw==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::backend::CommandBufferGL::drawArrays(ax::backend::PrimitiveType, unsigned long, unsigned long, bool)+76) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#05 pc 0x00000000008fb508 /data/app/~~gH2YlQHMXgJRO0xm5TTQlw==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::drawCustomCommand(ax::RenderCommand*)+504) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#06 pc 0x00000000008faad4 /data/app/~~gH2YlQHMXgJRO0xm5TTQlw==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::visitRenderQueue(ax::RenderQueue&)+368) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#07 pc 0x00000000008fa818 /data/app/~~gH2YlQHMXgJRO0xm5TTQlw==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::processGroupCommand(ax::GroupCommand*)+224) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#08 pc 0x00000000008fac98 /data/app/~~gH2YlQHMXgJRO0xm5TTQlw==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::processRenderCommand(ax::RenderCommand*)+128) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#09 pc 0x00000000008faad4 /data/app/~~gH2YlQHMXgJRO0xm5TTQlw==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::visitRenderQueue(ax::RenderQueue&)+368) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#10 pc 0x00000000008fb600 /data/app/~~gH2YlQHMXgJRO0xm5TTQlw==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::render()+84) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#11 pc 0x00000000008a5bec /data/app/~~gH2YlQHMXgJRO0xm5TTQlw==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Scene::render(ax::Renderer*, ax::Mat4 const&, ax::Mat4 const*)+248) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#12 pc 0x0000000000935ec4 /data/app/~~gH2YlQHMXgJRO0xm5TTQlw==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Director::drawScene()+372) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#13 pc 0x0000000000938248 /data/app/~~gH2YlQHMXgJRO0xm5TTQlw==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Director::mainLoop()+124) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#14 pc 0x00000000003a8b5c /data/misc/apexdata/com.android.art/dalvik-cache/arm64/boot.oat (art_jni_trampoline+108)
崩溃堆栈D:
崩溃手机:Itel itel-A667L (itel A50)
崩溃系统:Android 14 (SDK 34)
崩溃堆栈:
backtrace:
#00 pc 0x00000000000b6cd2 /vendor/lib/egl/libGLESv2_powervr.so
#01 pc 0x000000000005608d /vendor/lib/egl/libGLESv2_powervr.so
#02 pc 0x0000000000055409 /vendor/lib/egl/libGLESv2_powervr.so (glDrawArrays+1024)
#03 pc 0x000000000064f477 /data/app/~~d2k45pSXHHfL6H1qCO7IJA==/*******==/split_config.armeabi_v7a.apk!libGame.so (ax::backend::CommandBufferGL::drawArrays(ax::backend::PrimitiveType, unsigned int, unsigned int, bool)+46) (BuildId: bd26b3b83d492ac2e02c800327ef6334fb6dbd99)
#04 pc 0x0000000000639821 /data/app/~~d2k45pSXHHfL6H1qCO7IJA==/*******==/split_config.armeabi_v7a.apk!libGame.so (ax::Renderer::drawCustomCommand(ax::RenderCommand*)+360) (BuildId: bd26b3b83d492ac2e02c800327ef6334fb6dbd99)
#05 pc 0x000000000063904d /data/app/~~d2k45pSXHHfL6H1qCO7IJA==/*******==/split_config.armeabi_v7a.apk!libGame.so (ax::Renderer::visitRenderQueue(ax::RenderQueue&)+270) (BuildId: bd26b3b83d492ac2e02c800327ef6334fb6dbd99)
#06 pc 0x0000000000638e5f /data/app/~~d2k45pSXHHfL6H1qCO7IJA==/*******==/split_config.armeabi_v7a.apk!libGame.so (ax::Renderer::processGroupCommand(ax::GroupCommand*)+158) (BuildId: bd26b3b83d492ac2e02c800327ef6334fb6dbd99)
#07 pc 0x0000000000639183 /data/app/~~d2k45pSXHHfL6H1qCO7IJA==/*******==/split_config.armeabi_v7a.apk!libGame.so (ax::Renderer::processRenderCommand(ax::RenderCommand*)+62) (BuildId: bd26b3b83d492ac2e02c800327ef6334fb6dbd99)
#08 pc 0x000000000063904d /data/app/~~d2k45pSXHHfL6H1qCO7IJA==/*******==/split_config.armeabi_v7a.apk!libGame.so (ax::Renderer::visitRenderQueue(ax::RenderQueue&)+270) (BuildId: bd26b3b83d492ac2e02c800327ef6334fb6dbd99)
#09 pc 0x00000000006398bf /data/app/~~d2k45pSXHHfL6H1qCO7IJA==/*******==/split_config.armeabi_v7a.apk!libGame.so (ax::Renderer::render()+56) (BuildId: bd26b3b83d492ac2e02c800327ef6334fb6dbd99)
#10 pc 0x00000000005fadd7 /data/app/~~d2k45pSXHHfL6H1qCO7IJA==/*******==/split_config.armeabi_v7a.apk!libGame.so (ax::Scene::render(ax::Renderer*, ax::Mat4 const&, ax::Mat4 const*)+266) (BuildId: bd26b3b83d492ac2e02c800327ef6334fb6dbd99)
#11 pc 0x0000000000664035 /data/app/~~d2k45pSXHHfL6H1qCO7IJA==/*******==/split_config.armeabi_v7a.apk!libGame.so (ax::Director::drawScene()+380) (BuildId: bd26b3b83d492ac2e02c800327ef6334fb6dbd99)
#12 pc 0x0000000000665b0b /data/app/~~d2k45pSXHHfL6H1qCO7IJA==/*******==/split_config.armeabi_v7a.apk!libGame.so (ax::Director::mainLoop()+74) (BuildId: bd26b3b83d492ac2e02c800327ef6334fb6dbd99)
#13 pc 0x0000000000309181 /data/misc/apexdata/com.android.art/dalvik-cache/arm/boot.oat (art_jni_trampoline+64)
#14 pc 0x0000000002009bd9 /memfd:jit-cache (org.axmol.lib.AxmolRenderer.onDrawFrame+136)
#15 pc 0x00000000000a0c68 /apex/com.android.art/lib/libart.so (nterp_helper+5464)
#16 pc 0x00000000004e86ae /system/framework/framework.jar (android.opengl.GLSurfaceView$GLThread.guardedRun+1066)
#17 pc 0x00000000000a0200 /apex/com.android.art/lib/libart.so (nterp_helper+2800)
#18 pc 0x00000000004e8ca4 /system/framework/framework.jar (android.opengl.GLSurfaceView$GLThread.run+52)
#19 pc 0x00000000000a4575 /apex/com.android.art/lib/libart.so (art_quick_invoke_stub_internal+68)
#20 pc 0x00000000005ace41 /apex/com.android.art/lib/libart.so (art_quick_invoke_stub+248)
#21 pc 0x0000000000208c25 /apex/com.android.art/lib/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+120)
#22 pc 0x0000000000517e9b /apex/com.android.art/lib/libart.so (art::Thread::CreateCallback(void*)+1106)
#23 pc 0x0000000000517a3f /apex/com.android.art/lib/libart.so (art::Thread::CreateCallbackWithUffdGc(void*)+2)
#24 pc 0x00000000000ad33b /apex/com.android.runtime/lib/bionic/libc.so (__pthread_start(void*)+40)
#25 pc 0x0000000000063da7 /apex/com.android.runtime/lib/bionic/libc.so (__start_thread+30)
崩溃堆栈E:
崩溃手机:samsung a10s (Galaxy A10s)
崩溃系统:Android 11 (SDK 30)
崩溃堆栈:
backtrace:
#00 pc 0x000000000007018e /vendor/lib/egl/libGLESv2_mtk.so
#01 pc 0x0000000000089c81 /vendor/lib/egl/libGLESv2_mtk.so
#02 pc 0x00000000000888b9 /vendor/lib/egl/libGLESv2_mtk.so (glDrawArrays+2592)
#03 pc 0x000000000002d549 /vendor/lib/egl/libGLES_meow.so (MEOW::meow_call_ddk_gl_2_glDrawArrays(unsigned int, int, int)+20)
#04 pc 0x000000000064f477 /data/app/~~QgCFi8VFp5Xad2x-r0M8GA==/*******==/split_config.armeabi_v7a.apk!libGame.so (ax::backend::CommandBufferGL::drawArrays(ax::backend::PrimitiveType, unsigned int, unsigned int, bool)+46) (BuildId: bd26b3b83d492ac2e02c800327ef6334fb6dbd99)
#05 pc 0x0000000000639821 /data/app/~~QgCFi8VFp5Xad2x-r0M8GA==/*******==/split_config.armeabi_v7a.apk!libGame.so (ax::Renderer::drawCustomCommand(ax::RenderCommand*)+360) (BuildId: bd26b3b83d492ac2e02c800327ef6334fb6dbd99)
#06 pc 0x000000000063904d /data/app/~~QgCFi8VFp5Xad2x-r0M8GA==/*******==/split_config.armeabi_v7a.apk!libGame.so (ax::Renderer::visitRenderQueue(ax::RenderQueue&)+270) (BuildId: bd26b3b83d492ac2e02c800327ef6334fb6dbd99)
#07 pc 0x0000000000638e5f /data/app/~~QgCFi8VFp5Xad2x-r0M8GA==/*******==/split_config.armeabi_v7a.apk!libGame.so (ax::Renderer::processGroupCommand(ax::GroupCommand*)+158) (BuildId: bd26b3b83d492ac2e02c800327ef6334fb6dbd99)
#08 pc 0x0000000000639183 /data/app/~~QgCFi8VFp5Xad2x-r0M8GA==/*******==/split_config.armeabi_v7a.apk!libGame.so (ax::Renderer::processRenderCommand(ax::RenderCommand*)+62) (BuildId: bd26b3b83d492ac2e02c800327ef6334fb6dbd99)
#09 pc 0x000000000063904d /data/app/~~QgCFi8VFp5Xad2x-r0M8GA==/*******==/split_config.armeabi_v7a.apk!libGame.so (ax::Renderer::visitRenderQueue(ax::RenderQueue&)+270) (BuildId: bd26b3b83d492ac2e02c800327ef6334fb6dbd99)
#10 pc 0x00000000006398bf /data/app/~~QgCFi8VFp5Xad2x-r0M8GA==/*******==/split_config.armeabi_v7a.apk!libGame.so (ax::Renderer::render()+56) (BuildId: bd26b3b83d492ac2e02c800327ef6334fb6dbd99)
#11 pc 0x00000000005fadd7 /data/app/~~QgCFi8VFp5Xad2x-r0M8GA==/*******==/split_config.armeabi_v7a.apk!libGame.so (ax::Scene::render(ax::Renderer*, ax::Mat4 const&, ax::Mat4 const*)+266) (BuildId: bd26b3b83d492ac2e02c800327ef6334fb6dbd99)
#12 pc 0x0000000000664035 /data/app/~~QgCFi8VFp5Xad2x-r0M8GA==/*******==/split_config.armeabi_v7a.apk!libGame.so (ax::Director::drawScene()+380) (BuildId: bd26b3b83d492ac2e02c800327ef6334fb6dbd99)
#13 pc 0x0000000000665b0b /data/app/~~QgCFi8VFp5Xad2x-r0M8GA==/*******==/split_config.armeabi_v7a.apk!libGame.so (ax::Director::mainLoop()+74) (BuildId: bd26b3b83d492ac2e02c800327ef6334fb6dbd99)
#14 pc 0x000000000006e9a7 /data/app/~~QgCFi8VFp5Xad2x-r0M8GA==/*******==/oat/arm/base.odex (art_jni_trampoline+94)
#15 pc 0x0000000000127d27 /data/app/~~QgCFi8VFp5Xad2x-r0M8GA==/*******==/oat/arm/base.odex (org.axmol.lib.AxmolRenderer.onDrawFrame+150)
#16 pc 0x00000000005955d1 /system/framework/arm/boot-framework.oat (android.opengl.GLSurfaceView$GLThread.guardedRun+3592)
#17 pc 0x0000000000595d09 /system/framework/arm/boot-framework.oat (android.opengl.GLSurfaceView$GLThread.run+184)
#18 pc 0x00000000000d47d5 /apex/com.android.art/lib/libart.so (art_quick_invoke_stub_internal+68)
#19 pc 0x00000000004f2427 /apex/com.android.art/lib/libart.so (art_quick_invoke_stub+282)
#20 pc 0x000000000012cb2d /apex/com.android.art/lib/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+148)
#21 pc 0x00000000003ff4df /apex/com.android.art/lib/libart.so (art::JValue art::InvokeVirtualOrInterfaceWithJValues<art::ArtMethod*>(art::ScopedObjectAccessAlreadyRunnable const&, _jobject*, art::ArtMethod*, jvalue const*)+374)
#22 pc 0x00000000003ff5ef /apex/com.android.art/lib/libart.so (art::JValue art::InvokeVirtualOrInterfaceWithJValues<_jmethodID*>(art::ScopedObjectAccessAlreadyRunnable const&, _jobject*, _jmethodID*, jvalue const*)+42)
#23 pc 0x0000000000440b35 /apex/com.android.art/lib/libart.so (art::Thread::CreateCallback(void*)+1056)
#24 pc 0x00000000000aad13 /apex/com.android.runtime/lib/bionic/libc.so (__pthread_start(void*)+40)
#25 pc 0x0000000000064193 /apex/com.android.runtime/lib/bionic/libc.so (__start_thread+30)
崩溃堆栈F:
崩溃手机:OPPO OP56F5 (A17k)
崩溃系统:Android 12 (SDK 31)
崩溃堆栈:
backtrace:
#00 pc 0x0000000000095040 /vendor/lib64/egl/libGLESv2_mtk.so
#01 pc 0x00000000000b3f84 /vendor/lib64/egl/libGLESv2_mtk.so
#02 pc 0x00000000000b3934 /vendor/lib64/egl/libGLESv2_mtk.so
#03 pc 0x00000000000b1f3c /vendor/lib64/egl/libGLESv2_mtk.so (glDrawArrays+2880)
#04 pc 0x0000000000919364 /data/app/~~b-zjfqOn6IWrb3kdYPr1Gg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::backend::CommandBufferGL::drawArrays(ax::backend::PrimitiveType, unsigned long, unsigned long, bool)+76) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#05 pc 0x00000000008fb508 /data/app/~~b-zjfqOn6IWrb3kdYPr1Gg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::drawCustomCommand(ax::RenderCommand*)+504) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#06 pc 0x00000000008faad4 /data/app/~~b-zjfqOn6IWrb3kdYPr1Gg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::visitRenderQueue(ax::RenderQueue&)+368) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#07 pc 0x00000000008fa818 /data/app/~~b-zjfqOn6IWrb3kdYPr1Gg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::processGroupCommand(ax::GroupCommand*)+224) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#08 pc 0x00000000008fac98 /data/app/~~b-zjfqOn6IWrb3kdYPr1Gg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::processRenderCommand(ax::RenderCommand*)+128) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#09 pc 0x00000000008faad4 /data/app/~~b-zjfqOn6IWrb3kdYPr1Gg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::visitRenderQueue(ax::RenderQueue&)+368) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#10 pc 0x00000000008fb600 /data/app/~~b-zjfqOn6IWrb3kdYPr1Gg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::render()+84) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#11 pc 0x00000000008a5bec /data/app/~~b-zjfqOn6IWrb3kdYPr1Gg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Scene::render(ax::Renderer*, ax::Mat4 const&, ax::Mat4 const*)+248) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#12 pc 0x0000000000935ec4 /data/app/~~b-zjfqOn6IWrb3kdYPr1Gg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Director::drawScene()+372) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#13 pc 0x0000000000938248 /data/app/~~b-zjfqOn6IWrb3kdYPr1Gg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Director::mainLoop()+124) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#14 pc 0x000000000005cf50 /data/app/~~b-zjfqOn6IWrb3kdYPr1Gg==/*******==/oat/arm64/base.odex (art_jni_trampoline+112)
崩溃版本:axmol-2.1.2
崩溃手机:OPPO OP56F5 (A17k)
崩溃系统:Android 12 (SDK 31)
崩溃堆栈:
backtrace:
#00 pc 0x0000000000095040 /vendor/lib64/egl/libGLESv2_mtk.so
#01 pc 0x00000000000b3f84 /vendor/lib64/egl/libGLESv2_mtk.so
#02 pc 0x00000000000b3934 /vendor/lib64/egl/libGLESv2_mtk.so
#03 pc 0x00000000000b1f3c /vendor/lib64/egl/libGLESv2_mtk.so (glDrawArrays+2880)
#04 pc 0x0000000000919364 /data/app/~~b-zjfqOn6IWrb3kdYPr1Gg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::backend::CommandBufferGL::drawArrays(ax::backend::PrimitiveType, unsigned long, unsigned long, bool)+76) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#05 pc 0x00000000008fb508 /data/app/~~b-zjfqOn6IWrb3kdYPr1Gg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::drawCustomCommand(ax::RenderCommand*)+504) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#06 pc 0x00000000008faad4 /data/app/~~b-zjfqOn6IWrb3kdYPr1Gg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::visitRenderQueue(ax::RenderQueue&)+368) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#07 pc 0x00000000008fa818 /data/app/~~b-zjfqOn6IWrb3kdYPr1Gg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::processGroupCommand(ax::GroupCommand*)+224) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#08 pc 0x00000000008fac98 /data/app/~~b-zjfqOn6IWrb3kdYPr1Gg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::processRenderCommand(ax::RenderCommand*)+128) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#09 pc 0x00000000008faad4 /data/app/~~b-zjfqOn6IWrb3kdYPr1Gg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::visitRenderQueue(ax::RenderQueue&)+368) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#10 pc 0x00000000008fb600 /data/app/~~b-zjfqOn6IWrb3kdYPr1Gg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Renderer::render()+84) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#11 pc 0x00000000008a5bec /data/app/~~b-zjfqOn6IWrb3kdYPr1Gg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Scene::render(ax::Renderer*, ax::Mat4 const&, ax::Mat4 const*)+248) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#12 pc 0x0000000000935ec4 /data/app/~~b-zjfqOn6IWrb3kdYPr1Gg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Director::drawScene()+372) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#13 pc 0x0000000000938248 /data/app/~~b-zjfqOn6IWrb3kdYPr1Gg==/*******==/split_config.arm64_v8a.apk!libGame.so (ax::Director::mainLoop()+124) (BuildId: 5498f62da2355a571210a636d6989be2873c7f2a)
#14 pc 0x000000000005cf50 /data/app/~~b-zjfqOn6IWrb3kdYPr1Gg==/*******==/oat/arm64/base.odex (art_jni_trampoline+112)
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