Closed
Description
Currently DrawNode->drawPolygon is using the wrong triangulation method (from cocos2dx), which leads to complex and concave polylines being drawn incorrectly.
why not replace the more accurate triangulation with triangulation algorithms (poly2tri...??)
cocos2dx v3 now has a new update to draw polygon more accurately (not released yet), i haven't tried it but maybe it will work, or use poly2tri to be able to triangulate correctly than