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add Anime4K super resolution support
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// This is free and unencumbered software released into the public domain. | ||
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// Anyone is free to copy, modify, publish, use, compile, sell, or | ||
// distribute this software, either in source code form or as a compiled | ||
// binary, for any purpose, commercial or non-commercial, and by any | ||
// means. | ||
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// In jurisdictions that recognize copyright laws, the author or authors | ||
// of this software dedicate any and all copyright interest in the | ||
// software to the public domain. We make this dedication for the benefit | ||
// of the public at large and to the detriment of our heirs and | ||
// successors. We intend this dedication to be an overt act of | ||
// relinquishment in perpetuity of all present and future rights to this | ||
// software under copyright law. | ||
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | ||
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | ||
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | ||
// IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR | ||
// OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, | ||
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR | ||
// OTHER DEALINGS IN THE SOFTWARE. | ||
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// For more information, please refer to <https://unlicense.org> | ||
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//!DESC Anime4K-v4.0-AutoDownscalePre-x2 | ||
//!HOOK MAIN | ||
//!BIND HOOKED | ||
//!BIND NATIVE | ||
//!WHEN OUTPUT.w NATIVE.w / 2.0 < OUTPUT.h NATIVE.h / 2.0 < * OUTPUT.w NATIVE.w / 1.2 > OUTPUT.h NATIVE.h / 1.2 > * * | ||
//!WIDTH OUTPUT.w | ||
//!HEIGHT OUTPUT.h | ||
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vec4 hook() { | ||
return HOOKED_tex(HOOKED_pos); | ||
} |
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// This is free and unencumbered software released into the public domain. | ||
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||
// Anyone is free to copy, modify, publish, use, compile, sell, or | ||
// distribute this software, either in source code form or as a compiled | ||
// binary, for any purpose, commercial or non-commercial, and by any | ||
// means. | ||
|
||
// In jurisdictions that recognize copyright laws, the author or authors | ||
// of this software dedicate any and all copyright interest in the | ||
// software to the public domain. We make this dedication for the benefit | ||
// of the public at large and to the detriment of our heirs and | ||
// successors. We intend this dedication to be an overt act of | ||
// relinquishment in perpetuity of all present and future rights to this | ||
// software under copyright law. | ||
|
||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | ||
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF | ||
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. | ||
// IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR | ||
// OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, | ||
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR | ||
// OTHER DEALINGS IN THE SOFTWARE. | ||
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// For more information, please refer to <https://unlicense.org> | ||
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//!DESC Anime4K-v3.2-AutoDownscalePre-x4 | ||
//!HOOK MAIN | ||
//!BIND HOOKED | ||
//!BIND NATIVE | ||
//!WHEN OUTPUT.w NATIVE.w / 4.0 < OUTPUT.h NATIVE.h / 4.0 < * OUTPUT.w NATIVE.w / 2.4 > OUTPUT.h NATIVE.h / 2.4 > * * | ||
//!WIDTH OUTPUT.w 2 / | ||
//!HEIGHT OUTPUT.h 2 / | ||
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vec4 hook() { | ||
return HOOKED_tex(HOOKED_pos); | ||
} |
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// MIT License | ||
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// Copyright (c) 2019-2021 bloc97 | ||
// All rights reserved. | ||
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// Permission is hereby granted, free of charge, to any person obtaining a copy | ||
// of this software and associated documentation files (the "Software"), to deal | ||
// in the Software without restriction, including without limitation the rights | ||
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
// copies of the Software, and to permit persons to whom the Software is | ||
// furnished to do so, subject to the following conditions: | ||
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// The above copyright notice and this permission notice shall be included in all | ||
// copies or substantial portions of the Software. | ||
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
// SOFTWARE. | ||
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//!DESC Anime4K-v4.0-De-Ring-Compute-Statistics | ||
//!HOOK MAIN | ||
//!BIND HOOKED | ||
//!SAVE STATSMAX | ||
//!COMPONENTS 1 | ||
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#define KERNELSIZE 5 //Kernel size, must be an positive odd integer. | ||
#define KERNELHALFSIZE 2 //Half of the kernel size without remainder. Must be equal to trunc(KERNELSIZE/2). | ||
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float get_luma(vec4 rgba) { | ||
return dot(vec4(0.299, 0.587, 0.114, 0.0), rgba); | ||
} | ||
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vec4 hook() { | ||
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float gmax = 0.0; | ||
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for (int i=0; i<KERNELSIZE; i++) { | ||
float g = get_luma(MAIN_texOff(vec2(i - KERNELHALFSIZE, 0))); | ||
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gmax = max(g, gmax); | ||
} | ||
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return vec4(gmax, 0.0, 0.0, 0.0); | ||
} | ||
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//!DESC Anime4K-v4.0-De-Ring-Compute-Statistics | ||
//!HOOK MAIN | ||
//!BIND HOOKED | ||
//!BIND STATSMAX | ||
//!SAVE STATSMAX | ||
//!COMPONENTS 1 | ||
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#define KERNELSIZE 5 //Kernel size, must be an positive odd integer. | ||
#define KERNELHALFSIZE 2 //Half of the kernel size without remainder. Must be equal to trunc(KERNELSIZE/2). | ||
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vec4 hook() { | ||
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float gmax = 0.0; | ||
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for (int i=0; i<KERNELSIZE; i++) { | ||
float g = STATSMAX_texOff(vec2(0, i - KERNELHALFSIZE)).x; | ||
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gmax = max(g, gmax); | ||
} | ||
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return vec4(gmax, 0.0, 0.0, 0.0); | ||
} | ||
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//!DESC Anime4K-v4.0-De-Ring-Clamp | ||
//!HOOK PREKERNEL | ||
//!BIND HOOKED | ||
//!BIND STATSMAX | ||
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float get_luma(vec4 rgba) { | ||
return dot(vec4(0.299, 0.587, 0.114, 0.0), rgba); | ||
} | ||
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vec4 hook() { | ||
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float current_luma = get_luma(HOOKED_tex(HOOKED_pos)); | ||
float new_luma = min(current_luma, STATSMAX_tex(HOOKED_pos).x); | ||
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//This trick is only possible if the inverse Y->RGB matrix has 1 for every row... (which is the case for BT.709) | ||
//Otherwise we would need to convert RGB to YUV, modify Y then convert back to RGB. | ||
return HOOKED_tex(HOOKED_pos) - (current_luma - new_luma); | ||
} |
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