astar is a visual representation of the A* algorithm for finding the shortest path between two nodes.
This project uses a 2d game library called ebiten. Follow the instructions for installing ebiten for your platform which covers installing:
- Go
- C compiler (for certain platforms)
- Dependencies
The tool supports several command line options:
-h <N>,-height <N>the height of the graph-w <N>,-width <N>the width of the graph-f <N>,-frequency <N>how often to render the graph solution
Example invocation:
go run ./cmd/ -h 20 -w 20 -f 5
When the grid opens there will be no walls. The following actions are supported:
Left-Clickon a cell to flip it from wall to empty or vice-versaRight-Clickanywhere to randomly add 10 cells to the grid- Press
Enterto start running the algorithm - Press
Rto stop the algorithm and reset the grid
| Color | Meaning |
|---|---|
| Orange | Start or End node |
| Black | Wall |
| White | Unexplored node |
| Red | Closed Node - full explored |
| Green | Open Node - fringe - potential node to explore |
| Blue | Shortest path to currently exploring node |
The value printed in each cell is its f(n) value - which is an estimate of the cost to extend that node to the End.
| Description | Example |
|---|---|
| Direct path | ![]() |
| Path with walls | ![]() |
| No path - exhaustive search | ![]() |


