fix: detect ROP USD Render output directories #190
Merged
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Fixes: #191
What was the problem/requirement? (What/Why)
What was the solution? (How)
What is the impact of this change?
More output directory detection cases are handled
How was this change tested?
Manually tested by creating a scene with both a ROP USD Render node and a LOP USD Render node. Verified all of the cases for overrides, LOP Paths, regular inputs to the nodes worked for detecting the output directories.
Unit tests passed
Was this change documented?
No
Is this a breaking change?
No
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