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Mesh Assembler

If you have just come from: ParentMesh-to-arm

This is the Unreal Engine parts to re-assemble your model into an actor

In action!

IMAGE ALT TEXT HERE

How this works

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Setup

Some setup is required in your Unreal project

Editor plugins

Turn on the Python Scripting plugin in your project!!!

C++ code, Python code

Copy the contents of Unreal into your project

Change these file names to match your project

  • Source/ProjectName
  • Source/ProjectName/ProjectName.Build.cs
  • Source/ProjectName/ProjectName.cpp
  • Source/ProjectName/ProjectName.h
  • Source/ProjectName.Target.cs
  • Source/ProjectNameEditor.Target.cs

OR copy the changes from inside them to your existing files

BluePrint Utility Class

Copy Me to: Content/Utils in your UE project

Copy me to: Content/Base in your UE project

Modify MakeAssetFromSkinned BP

Change this path to your project

Change this path to your project path!

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A Unreal Engine Assemble A Parent-Armature mesh from pieces

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