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10 changes: 5 additions & 5 deletions maps/light-source-review.json
Original file line number Diff line number Diff line change
Expand Up @@ -1246,7 +1246,7 @@
},
"context_checks": {
"overlap": {
"rationale": "Compared overlapping red, purple, and cold-blue crystal pools in Brynknot Abyss in both renderers, plus the unchanged Bone Cairn control. The Marigold radius-1 power crystal sits beside stronger neutral helper lights and a currently non-emitting crystal ball without stacked focal color.",
"rationale": "Compared overlapping red, purple, and cold-blue crystal pools in Brynknot Abyss in both renderers, plus the unchanged Bone Cairn control. The Marigold radius-1 blue crystal-ball display and radius-1 pale-gold power crystal sit beside stronger neutral helper lights without stacked or clipped focal color.",
"status": "pass"
},
"linked-depth": {
Expand Down Expand Up @@ -3266,10 +3266,10 @@
},
"maps/shattered_islands/world_17_2_4": {
"uncolored_disposition": "neutral",
"rationale": "Rendered Wizards' Tower: Marigold with its radius-1 pale-gold power-crystal focus beside the currently non-emitting crystal ball; the stronger neutral helper lights retain the room hierarchy without stacked focal color.",
"rationale": "Rendered Wizards' Tower: Marigold with its fixed radius-1 blue crystal-ball display beside the radius-1 pale-gold power crystal; the stronger neutral helper lights retain the room hierarchy without stacked or clipped focal color.",
"visible_neutral": {},
"art_overrides": {},
"semantic_sha256": "2122d13accbe02dbaecc1445f98416b7a92c54301423f5b5b2b925e9dda492dd"
"semantic_sha256": "0096c67594121b028e44b327b63e1e1902c3afdbfdfd86c465b0fb0329d74648"
},
"maps/shattered_islands/world_17_2_5": {
"uncolored_disposition": "neutral",
Expand Down Expand Up @@ -4130,10 +4130,10 @@
},
"maps/shattered_islands/world_4_47": {
"uncolored_disposition": "neutral",
"rationale": "Rendered Asteria in the strakewood_island batch; neutral map-local fill preserves the outdoor ambient hierarchy while explicit emitters carry the scene's art cues.",
"rationale": "Rendered Asteria in the strakewood_island batch; neutral map-local fill preserves the outdoor ambient hierarchy. The crystal ball at (11, 18) is fixed fortune-teller display scenery co-located with its table and uses a small blue focal light.",
"visible_neutral": {},
"art_overrides": {},
"semantic_sha256": "b624147d29e798fb862489ca67d58cfe55d0d451c227b91745a0ff280aef90e9"
"semantic_sha256": "192c897b257e09a8a867621ca4609e778ac4491bd4f49aaa6dac68600aca18b1"
},
"maps/shattered_islands/world_4_48": {
"uncolored_disposition": "neutral",
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3 changes: 3 additions & 0 deletions maps/shattered_islands/world_17_2_4
Original file line number Diff line number Diff line change
Expand Up @@ -4701,6 +4701,9 @@ arch crystal_ball
sub_layer 1
z 26
align -4
no_pick 1
glow_radius 1
light_color 4060ff
x 22
y 9
end
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3 changes: 3 additions & 0 deletions maps/shattered_islands/world_4_47
Original file line number Diff line number Diff line change
Expand Up @@ -2213,6 +2213,9 @@ end
arch crystal_ball
layer 5
z 23
no_pick 1
glow_radius 1
light_color 4060ff
x 11
y 18
end
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