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Releases: astruyk/Ares

V.1.8.2 - Hotfix for compositions

15 Apr 02:19
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V.1.8.2

  • Fix an issue that prevented compositions from being placed in latest ARMA version.

V.1.8.1

07 Oct 01:40
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  • Fix some broken inheritance for vests and hats that might have been interfering with other equipment mods
  • Fix an issue where bad SQF was being generated by the for Guerilla and Civilian units when saving.
  • Add enable/disable simulation modules.

V.1.8.0

01 Jul 22:09
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  • Artillery - Add 'Artillery Fire Mission' module to fire artillery using map coordinates and multiple artillery pieces. (Author JonasJurczok)
  • Util - Pass 'Unit under cursor' and location to 'Execute Script' modules.
  • Save/Load - Remove deprecated Save/Load modules (using old non-SQF format)
  • _NOTE - Ares now requires CBA_A3. Make sure it's running on any machine that has Ares loaded._

V.1.7.0

06 Apr 22:45
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  • Save/Load - Add module to export current mission objects to SQF script (including AI, Groups and markers).
  • Util - Add module to execute custom code on the server, locally, or on all machines.
  • General - Fixed an issue where custom modules that caused an error would leave a logic object around.
  • Deprecated - 'Spawn Custom Mission Objects' was removed (use custom modules instead).
  • Deprecated - New SQF saving will replace existing copy-paste functionality in 1.8.0.

V.1.6.1

26 Mar 13:04
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  • General - Fixed missing entry for 1.6.0 in readme.txt
  • Util - Fixed issue where player groups were lost when switching sides (#186)
  • Util - Added more options when changing player sides (#187)

V.1.6.0

26 Mar 01:59
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  • Arsenal - Added ability to put full (unfiltered) Arsenal on an object.
  • Arsenal - Renamed the 'Add All...' option to 'Add Filtered...'
  • Behaviours - Fixed issue where AI units that were garrisoned wouldn't turn to shoot (#179)
  • Equipment - Added ability to remove optics from enemy weapons.
  • General - Fixed an issue where rejoining a dedicated server would sometimes prevent proper Ares registration.
  • General - Totally revamped adding custom modules. Better than ever. (See https://github.com/astruyk/Ares/wiki/Extras#defining-custom-modules for details).
  • Reinforcements - Armed technicals are no longer considered as transports (#172)
  • Reinforcements - Fixed 'Least Used' RP's and LZ's not working (#167, #168)
  • Util - Added 'Remove All Actions' module (can be used to remove Arsenal from objects).
  • Util - Added module to change player sides during missions.
  • Util - Added modules to enable/disable debug logs in RPT.
  • Util - Replaced 'Go Invisible'/'Become Visible' action menu items with modules in the 'Util' section

V.1.5.1

25 Dec 04:02
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V.1.5.0

23 Dec 22:03
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  • Arsenal - Copying to clipboard (and pasting) now includes non-virtual items as well
  • Arsenal - Fixes a bunch of issues where side-filtering wasn't applying to Vests, Weapons and Backpacks when using 'Add All...'
  • Arsenal - Performance improvements when using 'Add All...'
  • Behaviours - When choosing where to fire artillery you can now select a specific target by name
  • General - Attempt to fix an issue when getting items under mouse when reconnecting to a server after running ares
  • General - When in Zeus UI holding left CTRL and double-clicking on a unit will immediately take control of that unit.
  • Reinforcements - When choosing LZ's and RP's you can now select specific ones by name
  • Save/Load - Snap placed objects to the ground when using 'Paste Into New Location'
  • Spawn - Add 'Spawn Smoke' module for spawning persistent smoke stacks. They can be attached to existing objects or placed in empty space.
  • Teleport - Dropping the 'Teleporter' module on an object will now make that object a teleporter instead of creating a new one.
  • Util - Added first-pass at a 'Change Weather' module.

V.1.4.0

04 Dec 00:01
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V.1.3.0

02 Dec 19:44
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  • Util - Added module to dump composition code to RPT file (aimed at making it easier for me to generate compositions)
  • Compositions - Re-organized the Ares composition menus to be a little more clear
  • Compositions - Fixed some placement issues with a few existing compositions
  • Compositions - Added a bunch more compsitions. Some of which are:
    • Wall sections - to make generating corners and long areas of walls a lot faster
    • Composite Walls - Added two kinds of walls, one for urban areas with chain fences and sandbags, and one for a defensive line of bunkers.
    • Minefields - Lines of mine markers, including variants with AT, AP and Mixed composition
    • Field Repair Base - Added field repair structure w/ decomissioned hunter
    • Roadblocks - Added three more kinds of roadblocks of varying size
    • FOB Helipad - Added a helipad for improvised bases with landing lights and some sandbags