A lightweighted counterstrikesharp plugin to change player model.
If you like this plugin, please give a star :)
- Before you use
- Known issues
- Installation Guide
- Commands
- Configuration
- Common Issues
- Credits
- TODOs
- Contribution
- How to add default or workshop model
Custom model parts:
- This plugin is still in development, which means the player's data database structure may be changed (If changed, the database need to be reseted or be modified by your own)
- this plugin can cause a GSLT ban, use at your own risk
- See Known issues
- Some server will crash when map change, in this case, check the permission of your workshop item and try to set
DisablePrecachein config totrueand use ResourcePrecacher plugin V1.0.4
Download the plugin from latest Release, then put it into your counterstrikesharp plugin folder.
pmc_enable [true/false]Enable / Disable the pluginpmc_resynccacheResync cache.
!modelshow sender the model he is using + helper!model <@random / model name> <all/ct/t>change sender's model (@random for random model every spawn)!md <all/ct/t> / !models <all/ct/t>select model
!modeladmin [all/steamid] reset [all/ct/t]Reset player's model.!modeladmin [all/steamid] set [all/ct/t] [model index]Set player's model.!modeladmin [steamid] checkCheck if player's model is not allowed to have, if not then reset it.!modeladmin reloadReload the config.
When you install the plugin successfully, it will generate counterstrikesharp/configs/plugins/PlayerModelChanger/PlayerModelChanger.json.
See Wiki
Use Source2Viewer or GCFScape to open the workshop vpk (or pak01 vpk), then find the .vmdl_c file, copy the path out
the path should be like this: characters/.../xxx.vmdl (if it is in characters folder)
Important: replace .vmdl_c in the path with .vmdl
add your workshop id to this plugin, follow MultiAddonManager
See the Configuration
- You should use the compiled model (suffix
.vmdl_c) - You should use
.vmdlinstead of.vmdl_cin config json
- Method to change model: DefaultSkins by ChallengerMode
- Translation
To build this plugin, run dotnet build.
Feel free to create Pull Requests or issues.
If you are not using custom model, these plugins are not necessarily needed
Requirements:
- Your own model
- Counter-Strike 2 Workshop Tools (which can be installed in
Steam -> cs2 -> properties -> DLC)
Step 1. Open your cs2 directory, find game/csgo/gameinfo.gi,
go to the end of the file, find AddonConfig -> VpkDirectories
. Then add the directory you want to put in the vpk like the following example:
example:
AddonConfig
{
"VpkDirectories"
{
"exclude" "maps/content_examples"
"include" "maps"
"include" "characters" // this is the directory you want to add to the vpk
"include" "cfg/maps"
"include" "materials"
"include" "models"
"include" "panorama/images/overheadmaps"
"include" "panorama/images/map_icons"
"include" "particles"
"include" "resource/overviews"
"include" "scripts/vscripts"
"include" "sounds"
"include" "soundevents"
"include" "lighting/postprocessing"
"include" "postprocess"
"include" "addoninfo.txt"
}
"AllowAddonDownload" "1"
"AllowAddonDownloadForDemos" "1"
"DisableAddonValidationForDemos" "1"
} characters: https://mega.nz/file/zgoiBKBK
Key: RzSN2SfsznxBS2-a4dUkM6H_toZqAzJK74V0FNndV3s
Web Site: https://github.com/astral3693/skinplayersweb/tree/main/Plugin
Step 2. Launch Counter-Strike 2 Workshop Tools, then click Create New Addon
Step 3. Go to folder ./game/csgo_addons/<your addon name>/ and paste your characters folder to here.
Step 4. Open Asset Browser, then click the Tools button on the top-right corner, open Counter-Strike 2 Workshop Manager
Step 5. Click New button in the Counter-Strike 2 Workshop Manager, fill in all the information, and publish it.
Step 6. After verification, you should be able to use the workshop item.