A seemingly simple training simulation program that might be more than it appears...
- Advanced physics-based movement protocols
- Dynamic visual feedback systems
- Particle effect rendering
- Progressive difficulty algorithms
- Real-time performance analysis
- Initialize simulation with mouse click
- Direct subject using pointer input
- Monitor performance metrics
- Observe for unexpected behaviors
- Report any anomalies to system administrator
Some subjects have shown signs of irregular behavior after extended training sessions. If subject displays signs of self-awareness, terminate simulation immediately.
RESTRICTED ACCESS - AUTHORIZED PERSONNEL ONLY
Can you reach 5000 points without compromising the simulation?
- Progressive encouragement system
- Multiple surprising game phases
- ??? (Some things are better discovered on your own...)
Can you reach 5000 points? Something interesting might happen...
- Click anywhere to start the game
- Click to launch the ball in that direction
- Hit the targets before they shrink away
- Score points and progress through levels
- Press 'R' to reset the game
- Try to achieve the highest score!
- Targets shrink over time
- Smaller targets are worth more points
- Ball speed increases with each level
- Score needed for next level increases
- Miss a target and lose the opportunity for those points
- Plan your shots carefully
- Prioritize smaller targets for more points
- Use the walls to make tricky shots
- Watch out for increasing difficulty as you level up