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Set TTS temp directory to 'os.getenv('TMP')' #461

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merged 21 commits into from
Jan 14, 2025

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peteben
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@peteben peteben commented Jan 11, 2025

Use the OS or MantellaLauncher-defined 'TMP' environment variable for TTS temp files.
This to ensure that the files are not synced by OneDrive.
Added missing backslahes in game_definitions.py

peteben and others added 21 commits August 13, 2024 22:14
…ync and subtitles.

Fuz files are now created instead of lip/wav, as the game does not cache fuz files.
The same fuz file gets reused for every sentence, in the dedicated MantellaVoice00 directory.
Extended the retries for xVAsynth connection to 20 as it was timing out.
…d 'fallout4' classes so the appropriate name is used for each game.

Added some logic to output_manager sentence splitting to prevent sentences longer than 150 bytes from reaching the game.
Moved reference to 'style.css' from 'src/ui' to 'data/ui' at runtime.
Added spec file, batch file for EXE generation.
Added Visual Studio project files.
Removed message about 'conversation not starting...'. Shouldn't happen with dedicated Mantella Voicetype.
Moved TTS temp files into environment-defined TMP directory, to prevent files from being synced by OneDrive.
Moved TTS temp files into environment-defined TMP directory, to prevent files from being synced by OneDrive.
@art-from-the-machine art-from-the-machine merged commit b6f5660 into art-from-the-machine:main Jan 14, 2025
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2 participants