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Fix for negative actorIDs #433
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…ync and subtitles. Fuz files are now created instead of lip/wav, as the game does not cache fuz files. The same fuz file gets reused for every sentence, in the dedicated MantellaVoice00 directory. Extended the retries for xVAsynth connection to 20 as it was timing out.
…d 'fallout4' classes so the appropriate name is used for each game. Added some logic to output_manager sentence splitting to prevent sentences longer than 150 bytes from reaching the game.
…e a single voice directory, like Fallout.
Moved reference to 'style.css' from 'src/ui' to 'data/ui' at runtime. Added spec file, batch file for EXE generation. Added Visual Studio project files.
…for load indexes > 127.
Removed message about 'conversation not starting...'. Shouldn't happen with dedicated Mantella Voicetype.
art-from-the-machine
approved these changes
Dec 3, 2024
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The game sends the actor baseID and refIDs as ints. These will be sent as negative integers for load indexes > 127, including all 'lite' mods. This fixes those numbers and fixes the masking off of the load index for ESP FE/ lite mods.
The fix is in: game_manager.py and utils.py. All the other changes should already be merged.