3.0.0 Staging#164
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…ts static methods.
… PluginManager.call, fixed bug v2.1.0: CanvasRenderer.setStrokeColor would not set stroke correctly, Made Scene.update first before Scene.__tick
…me getter to BaseSoundPlayer and implemented into child classes , started new SoundSprite class
…te functionality in HTMLSoundPlayer, implemented seeking and restarting without playing instantly for WebSoundPlayer (new seekTo prop, number | undefined)
… was being directly changed instead of using setVisible. Fixed bug: Game.config.poolingInterval was being ignored as RendererPipeline was not checking if it was passed. Added getter to BaseSoundPlayer and sound player classes isPaused
…lume, fadeVolumeAndPlay, fadeVolumeAndPause, and fadeVolumeAndStop
…into 3.0.0-staging
…rting the track, made HTMLSoundPlayer & WebSoundPlayer.fadeVolume automatically decide between fading in or fading out
….scale to a Vector2, Replaced protected lerpX and lerpY with public lerpAmount Vector2, renamed distance to zoom, refactored some code by splitting follow functions, fixed camera bug: Camera.autoCull does not correctly check the shape of gameobjects
…lean to generate a random stroke as well as the color
… Particles emitted by a ParticleEmitter, started on prest ParticleComponent classes such as GravityParticleComponent which applies gravity to Particles emitted by a ParticleEmitter, started but did not implement ContainedParticleComponent which contains Particles emitted by a ParticleEmitter and bounces/reflects the Particles on the passed bounds. (nothing implemented yet, just started the new system
…abled is true. Updated CHANGELOG.md and README.md
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3.0.0 Staging
This update improves and adds flexibility to rendering.
This update overhauls the sound system by adding support for WebAudio and fallback to HTMLAudio.
This update improves the animation system by adding Tweens and more.
This update overhauls the input system by adding support for Gamepads and Touch support. As well as the new InputServer and pooling.
This updates improves tilemaps by adding support and parsing of Tiled maps. As well as camera culling & autoCulling and collisions.