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Couple of minor typographical corrections.
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Antony Bartlett committed May 4, 2020
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2 changes: 1 addition & 1 deletion docs/manual/en/introduction/Animation-system.html
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Expand Up @@ -24,7 +24,7 @@ <h2>Overview</h2>

To achieve all this in one homogeneous system, the three.js animation system
[link:https://github.com/mrdoob/three.js/issues/6881 has completely changed in 2015]
(be aware of outdated information!), and it has now an architecture similar to
(beware of outdated information!), and it has now an architecture similar to
Unity/Unreal Engine 4. This page gives a short overview of the main components of the
system and how they work together.

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Expand Up @@ -14,7 +14,7 @@ <h1>How to use post-processing</h1>
Many three.js applications render their 3D objects directly to the screen. Sometimes, however, you want to apply one or more graphical
effects like Depth-Of-Field, Bloom, Film Grain or various types of Anti-aliasing. Post-processing is a widely used approach
to implement such effects. First, the scene is rendered to a render target which represents a buffer in the video card's memory.
In the next step one ore more post-processing passes apply filters and effects to the image buffer before it is eventually rendered to
In the next step one or more post-processing passes apply filters and effects to the image buffer before it is eventually rendered to
the screen.
</p>
<p>
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