
Starred repositories
A chain/rope simulation in Unity using Verlet Integration
Interior mapping shader for Unity with a sample scene. This is provided as is, for learning purpose. You can use it freely for your personnal or commercial projects
Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping
Examples from the Unity URP Cookbook e-book
《Real-Time Rendering 4th》 (RTR4) 中文翻译
A repo of small demos that assemble some of the well-known design patterns in Unity development to support the ebook "Level up your code with game programming patterns"
Library of tech features used to realize the digital human from 'The Heretic' and 'Enemies'.
This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.
An example showing how to inverse-project depth samples into the view/world space in Unity.
A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.
Modified Shader Graph package implementing Procedural Stochastic Texturing
Depth map library for use with the Control Net extension for Automatic1111/stable-diffusion-webui
Tutorial about 8-points Signed Sequential Euclidean Distance Transform
A Unity Plugin for Converting Terrain 2 Mesh & Terrain 2 Data for Runtime Virtual Texture.
Unity Open Project #1: Chop Chop
.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
Replacement for GrabPass in Unity's Universal Render Pipeline (URP).
Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP
Base on Unity 2021.3.0f1, UnityGpuSkinningTool can export bone matrix texture or vertices texture with RGBA32 format without losing precision.It also provides gpu skinning shader and supports unity…
Real-time mesh skinning with DDM implemented in Unity 2020.3.13.