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Starred repositories

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C# 885 199 Updated Aug 26, 2019

A chain/rope simulation in Unity using Verlet Integration

C# 109 12 Updated Apr 18, 2021

Interior mapping shader for Unity with a sample scene. This is provided as is, for learning purpose. You can use it freely for your personnal or commercial projects

GLSL 430 44 Updated Oct 4, 2018

B站-汇编语言-pdf、代码、环境等资料

85 19 Updated Mar 17, 2024

Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping

ShaderLab 57 7 Updated Oct 19, 2022

Examples from the Unity URP Cookbook e-book

ShaderLab 251 52 Updated Sep 10, 2023

JavaScript 3D Library.

JavaScript 105,720 35,696 Updated Apr 16, 2025

《Real-Time Rendering 4th》 (RTR4) 中文翻译

2,670 358 Updated Mar 13, 2025

A repo of small demos that assemble some of the well-known design patterns in Unity development to support the ebook "Level up your code with game programming patterns"

C# 1,604 243 Updated Oct 17, 2024

Grok open release

Python 50,246 8,349 Updated Aug 30, 2024

Library of tech features used to realize the digital human from 'The Heretic' and 'Enemies'.

C# 541 95 Updated Jan 15, 2025

This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.

C# 2,135 415 Updated Apr 24, 2023

An example showing how to inverse-project depth samples into the view/world space in Unity.

ShaderLab 458 63 Updated Nov 13, 2019

A light and fast real-time SDF generator, primarily for animated characters. The dynamic SDF can be used for all sorts of VFX. Also enables hair-to-character collisions in the new hair package.

C# 638 41 Updated Oct 17, 2024

Modified Shader Graph package implementing Procedural Stochastic Texturing

C# 588 58 Updated May 29, 2019

Depth map library for use with the Control Net extension for Automatic1111/stable-diffusion-webui

JavaScript 1,415 142 Updated Apr 25, 2024

Tutorial about 8-points Signed Sequential Euclidean Distance Transform

C++ 72 8 Updated Jun 12, 2019

A Unity Plugin for Converting Terrain 2 Mesh & Terrain 2 Data for Runtime Virtual Texture.

C# 594 128 Updated Jan 4, 2022

Unity Open Project #1: Chop Chop

C# 5,864 2,046 Updated Aug 4, 2023

.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!

C# 22,690 3,443 Updated Apr 13, 2025

Replacement for GrabPass in Unity's Universal Render Pipeline (URP).

C# 165 23 Updated Jul 19, 2023

Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

ShaderLab 1,284 132 Updated Sep 16, 2022

Base on Unity 2021.3.0f1, UnityGpuSkinningTool can export bone matrix texture or vertices texture with RGBA32 format without losing precision.It also provides gpu skinning shader and supports unity…

C# 168 43 Updated Jun 9, 2024

Real-time mesh skinning with DDM implemented in Unity 2020.3.13.

C# 26 5 Updated Dec 13, 2021

📚 [译] ApacheCN C/C++ 译文集

JavaScript 335 67 Updated Apr 13, 2025
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