- Maximum size of a function should be 25 lines.
- Avoid Hardcoding.
- Use Tabs for indentions and spaces only for formation.
- No more than 40 changed files in pull requests. If your PR exceeds this number, split into smaller PRs.
For All "android related" best practices, stick with this documentation.
For kotlin best practices, read the Effective Kotlin book.
(Section below is copied from here with some changes.)
New projects should follow the Android Gradle project structure that is defined on the Android Gradle plugin user guide. The ribot Boilerplate project is a good reference to start from.
Class names are written in UpperCamelCase.
For classes that extend an Android component, the name of the class should end with the name of the component; for example: SignInActivity
, SignInFragment
, ImageUploaderService
, ChangePasswordDialog
.
Resources file names are written in lowercase_underscore.
Naming conventions for drawables:
Asset Type | Prefix | Example |
---|---|---|
Action bar | ab_ |
ab_stacked.9.png |
Button | btn_ |
btn_send_pressed.9.png |
Dialog | dialog_ |
dialog_top.9.png |
Divider | divider_ |
divider_horizontal.9.png |
Icon | ic_ |
ic_star.png |
Menu | menu_ |
menu_submenu_bg.9.png |
Notification | notification_ |
notification_bg.9.png |
Tabs | tab_ |
tab_pressed.9.png |
Asset Type | Prefix | Example |
---|---|---|
Icons | ic_ |
ic_star.png |
Launcher icons | ic_launcher |
ic_launcher_calendar.png |
Menu icons and Action Bar icons | ic_menu |
ic_menu_archive.png |
Status bar icons | ic_stat_notify |
ic_stat_notify_msg.png |
Tab icons | ic_tab |
ic_tab_recent.png |
Dialog icons | ic_dialog |
ic_dialog_info.png |
Naming conventions for selector states:
State | Suffix | Example |
---|---|---|
Normal | _normal |
btn_order_normal.9.png |
Pressed | _pressed |
btn_order_pressed.9.png |
Focused | _focused |
btn_order_focused.9.png |
Disabled | _disabled |
btn_order_disabled.9.png |
Selected | _selected |
btn_order_selected.9.png |
Layout files should match the name of the Android components that they are intended for but moving the top level component name to the beginning. For example, if we are creating a layout for the SignInActivity
, the name of the layout file should be activity_sign_in.xml
.
Component | Class Name | Layout Name |
---|---|---|
Activity | UserProfileActivity |
activity_user_profile.xml |
Fragment | SignUpFragment |
fragment_sign_up.xml |
Dialog | ChangePasswordDialog |
dialog_change_password.xml |
AdapterView item | --- | item_person.xml |
Partial layout | --- | partial_stats_bar.xml |
A slightly different case is when we are creating a layout that is going to be inflated by an Adapter
, e.g to populate a ListView
. In this case, the name of the layout should start with item_
.
Note that there are cases where these rules will not be possible to apply. For example, when creating layout files that are intended to be part of other layouts. In this case you should use the prefix partial_
.
Similar to layout files, menu files should match the name of the component. For example, if we are defining a menu file that is going to be used in the UserActivity
, then the name of the file should be menu_activity_user.xml
Resource files in the values folder should be plural, e.g. strings.xml
, styles.xml
, colors.xml
, dimens.xml
, attrs.xml
For ONLY kotlin Naming Conventions, follow the guidelines. for other things just do what makes you fell comfortable or decide with your teammates about it.
- fields start with a lower case letter.
- All constants are ALL_CAPS_WITH_UNDERSCORES.
Good | Bad |
---|---|
XmlHttpRequest |
XMLHTTPRequest |
getCustomerId |
getCustomerID |
String url |
String URL |
long id |
long ID |
The scope of local variables should be kept to a minimum (Effective Java Item 29). By doing so, you increase the readability and maintainability of your code and reduce the likelihood of error. Each variable should be declared in the innermost block that encloses all uses of the variable.
Local variables should be declared at the point they are first used. Nearly every local variable declaration should contain an initializer. If you don't yet have enough information to initialize a variable sensibly, you should postpone the declaration until you do. - (Android code style guidelines)
Use the logging methods provided by the Log
class to print out error messages or other information that may be useful for developers to identify issues:
Log.v(tag: String, msg: String)
(verbose)Log.d(tag: String, msg: String)
(debug)Log.i(tag: String, msg: String)
(information)Log.w(tag: String, msg: String)
(warning)Log.e(tag: String, msg: String)
(error)
As a general rule, we use the class name as tag and we define it as a val
field companion object
section of a file. keep in mind that TAGs need to have their type defined. For example:
class MyClass {
fun myMethod() {
Log.e(TAG, "My error message")
}
companion object {
val TAG: String = MyClass::class.java.simpleName
}
}
VERBOSE and DEBUG logs must be disabled on release builds. It is also recommended to disable INFORMATION, WARNING and ERROR logs but you may want to keep them enabled if you think they may be useful to identify issues on release builds. If you decide to leave them enabled, you have to make sure that they are not leaking private information such as email addresses, user ids, etc.
To only show logs on debug builds:
if (BuildConfig.DEBUG) Log.d(TAG, "The value of x is " + x)
When programming for Android, it is quite common to define methods that take a Context
. If you are writing a method like this, then the Context must be the first parameter. The opposite case are anonymous functions or callback interfaces that should always be the last parameter.
Many elements of the Android SDK such as SharedPreferences
, Bundle
, or Intent
use a key-value pair approach so it's very likely that even for a small app you end up having to write a lot of String constants.
When using one of these components, you must define the keys as a static final
fields and they should be prefixed as indicated below.
Element | Field Name Prefix |
---|---|
SharedPreferences | PREF_ |
Bundle | BUNDLE_ |
Fragment Arguments | ARGUMENT_ |
Intent Extra | EXTRA_ |
Intent Action | ACTION_ |
Note that the arguments of a Fragment - Fragment.arguments
- are also a Bundle. However, because this is a quite common use of Bundles, we define a different prefix for them.
Example:
// Note the value of the field is the same as the name to avoid duplication issues
companion object {
const val PREF_EMAIL = "PREF_EMAIL";
const val BUNDLE_AGE = "BUNDLE_AGE";
const val ARGUMENT_USER_ID = "ARGUMENT_USER_ID";
// Intent-related items use full package name as value
const val EXTRA_SURNAME = "com.myapp.extras.EXTRA_SURNAME";
const val ACTION_OPEN_USER = "com.myapp.action.ACTION_OPEN_USER";
}
When data is passed into an Activity
or Fragment
via an Intent
or a Bundle
, the keys for the different values must follow the rules described in the section above.
When an Activity
or Fragment
expects arguments, it should provide a static method that facilitates the creation of the relevant Intent
or Fragment
.
In the case of Activities the method is usually called getStartIntent()
:
companion object {
fun getStartIntent(context: Context, user: User) = Intent(context, ThisActivity::class).apply{
putParcelableExtra(EXTRA_USER, user)
}
}
For Fragments it is named newInstance()
and handles the creation of the Fragment with the right arguments:
companion object {
fun newInstance(user: User) = UserFragment().apply {
arguments = Bundle().apply{
putParcelable(ARGUMENT_USER, user)
}
}
}
Note: If we provide the methods described above, the keys for extras and arguments should be private
because there is not need for them to be exposed outside the class.
When an XML element doesn't have any contents, you must use self closing tags.
This is good:
<TextView
android:id="@+id/text_view_profile"
android:layout_width="wrap_content"
android:layout_height="wrap_content" />
This is bad :
<!-- Don\'t do this! -->
<TextView
android:id="@+id/text_view_profile"
android:layout_width="wrap_content"
android:layout_height="wrap_content" >
</TextView>
Resource IDs and names are written in lowercase_underscore.
IDs should be prefixed with the name of the element in lowercase underscore. For example:
Element | Prefix |
---|---|
TextView |
<place>_<intent?>_label |
ImageView |
<place>_<intent?>_image |
Button |
<place>_<intent?>_action |
EditText |
<place>_<intent?>_input |
CheckBox |
<place>_<intent?>_check |
ViewGroup |
<place>_<intent?>_container |
? means it's optional. depends on the situation.
Image view example:
<ImageView
android:id="@+id/fragment_foo_user_profile_image"
android:layout_width="wrap_content"
android:layout_height="wrap_content" />
Menu example:
<menu>
<item
android:id="@+id/foo_done_menu"
android:title="Done" />
</menu>
String names start with a prefix that identifies the section they belong to. For example registration_email_hint
or registration_name_hint
. If a string doesn't belong to any section, then you should follow the rules below:
Prefix | Description |
---|---|
error_ |
An error message |
msg_ |
A regular information message |
title_ |
A title, i.e. a dialog title |
action_ |
An action such as "Save" or "Create" |
Unlike the rest of resources, style names are written in UpperCamelCase.
Right all of your sql queries and commands with small case except for table names, column names, paramenters; for those you can use whatever they have been written with.
select * from User where id > :id
for naming DAO's just use the name of the entity, with Dao
postfix: UserDao
for naming DAO's functions, use small camel case, with only the function name. avoid using the entity's name in function names:
// bad
fun getUserById(id: long): User
fun getAllUserList(): List<User>
// good
fun getById(id: long): User
fun getAll(): List<User>