Windows binaries included.
New stuff:
== Direct rendering of surface maps ==
This release is one of the more visually satisfying ones as it is now possible to directly render entire planetary surface maps in 3D view. It doesn't have a high computational cost either, if you ignore the effect of the upscaled 3D Earth geometry itself. (It has been subdivided into more faces for a smoother sphere.)
As I implemented texturing independently of pywavefront, which used to be a dependency of OS3D, I decided to implement all what pywavefront did as a built-in solution. Therefore, pywavefront dependency is now completely removed.
However, to load the images, a new dependency, Pillow, is introduced.
In order for the built-in model/texture loader to work, 3D models should now be triangulated on export. This is not a big deal if you are using Blender, as it means you only have to click on a single checkbox as you export.
== Surface coverage computations ==
In other news, you can also now compute how much of a spherical body can be seen from a vessel. You can also map the visible surface either in 3D view or on a 2D surface plot.
Rest of the changes are rather minor tweaks and fixes.
Full Changelog: v1.11...v1.12