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Platforms: does not work on OpenGL ES (Android, WebGL, Quest 2 etc.) #26

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@smtabatabaie

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@smtabatabaie

Hi, Thanks for the awesome project. I could run it via OpenXR and Quest Link (tethered to my desktop computer with a 3090), but when I try to run it on Quest standalone and build an apk, I get 50 errors regarding the shader files like this:

error in 'Gaussian Splatting/Debug/Render Boxes': 'asfloat': no matching 1 parameter intrinsic function; Possible intrinsic functions are: asfloat(float|half|int|uint) at Assets/GaussianSplatting/Shaders/GaussianSplatting.hlsl(469) (on gles3)

Has anyone succeeded in running Gaussian Splatting on Quest standalone?
Thanks

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