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Flipped projection matrix on iOS #156

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@ahegedusniantic

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@ahegedusniantic

Thanks for all the hard work from everyone. I have been experimenting with using this renderer on iOS. I ran into an issue where everything was drawn upside down. I used to be able to fix this by flipping the projection matrix, but since the new commits related to VR, rendering now uses the built-in projection matrix (UNITY_MATRIX_P and UNITY_MATRIX_VP) so my fix is no longer applicable. Any insight how to fix this issue would be very welcome. Thanks!

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