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<template> | ||
<div> | ||
<NuxtWelcome /> | ||
<div class="bg-black"> | ||
<div ref="galaxy"></div> | ||
</div> | ||
</template> | ||
|
||
<script setup> | ||
import { onMounted, ref } from "vue"; | ||
import * as THREE from "three"; | ||
import { OrbitControls } from "three/addons/controls/OrbitControls.js"; | ||
const galaxy = ref(null); | ||
const radius = ref(2); | ||
const outsideColor = ref("rgb(172, 47, 149)"); | ||
onMounted(() => { | ||
// Scene | ||
const scene = new THREE.Scene(); | ||
// Galaxy | ||
const parameters = {}; | ||
parameters.count = 203000; | ||
parameters.size = 0.05; | ||
parameters.branches = 2; | ||
parameters.spin = 2; | ||
parameters.randomness = 2; | ||
parameters.randomnessPower = 5; | ||
parameters.insideColor = "#e4dfdd"; | ||
// parameters.outsideColor = "#eb3700"; // first time color is #ac2f95 | ||
let geometry = null; | ||
let material = null; | ||
let points = null; | ||
const generateGalaxy = () => { | ||
parameters.radius = radius.value; | ||
parameters.outsideColor = outsideColor.value; | ||
/** | ||
* Destroy Old Galaxy | ||
*/ | ||
if (points !== null) { | ||
geometry.dispose(); | ||
material.dispose(); | ||
scene.remove(points); | ||
} | ||
/** | ||
* Geometry | ||
*/ | ||
geometry = new THREE.BufferGeometry(); | ||
const positions = new Float32Array(parameters.count * 3); | ||
const colors = new Float32Array(parameters.count * 3); | ||
const colorInside = new THREE.Color(parameters.insideColor); | ||
const colorOutside = new THREE.Color(parameters.outsideColor); | ||
for (let i = 0; i < parameters.count; i++) { | ||
const i3 = i * 3; | ||
//Position | ||
const radius = Math.random() * parameters.radius; | ||
const spinAngle = radius * parameters.spin; | ||
const branchAngle = | ||
((i % parameters.branches) / parameters.branches) * Math.PI * 2; | ||
const randomY = | ||
Math.pow(Math.random(), parameters.randomnessPower) * | ||
(Math.random() < 0.5 ? 1 : -1); | ||
const randomZ = | ||
Math.pow(Math.random(), parameters.randomnessPower) * | ||
(Math.random() < 0.5 ? 1 : -1); | ||
const randomX = | ||
Math.pow(Math.random(), parameters.randomnessPower) * | ||
(Math.random() < 0.5 ? 1 : -1); | ||
positions[i3] = Math.cos(branchAngle + spinAngle) * radius + randomX; | ||
positions[i3 + 1] = randomY; | ||
positions[i3 + 2] = Math.sin(branchAngle + spinAngle) * radius + randomZ; | ||
//Color | ||
const mixedColor = colorInside.clone(); | ||
mixedColor.lerp(colorOutside, radius / parameters.radius); | ||
colors[i3] = mixedColor.r; | ||
colors[i3 + 1] = mixedColor.g; | ||
colors[i3 + 2] = mixedColor.b; | ||
} | ||
geometry.setAttribute("position", new THREE.BufferAttribute(positions, 3)); | ||
geometry.setAttribute("color", new THREE.BufferAttribute(colors, 3)); | ||
/** | ||
* Material | ||
*/ | ||
material = new THREE.PointsMaterial({ | ||
size: parameters.size, | ||
sizeAttenuation: true, | ||
depthWrite: false, | ||
blending: THREE.AdditiveBlending, | ||
vertexColors: true, | ||
}); | ||
/** | ||
* Points | ||
*/ | ||
points = new THREE.Points(geometry, material); | ||
scene.add(points); | ||
}; | ||
generateGalaxy(); | ||
// Globe Stars | ||
const loader = new THREE.TextureLoader(); | ||
const texture = loader.load("./star.png"); | ||
const randomPointSphere = (radius) => { | ||
let theta = 2 * Math.PI * Math.random(); | ||
let phi = Math.acos(2 * Math.random() - 1); | ||
let dx = 0 + radius * Math.sin(phi) * Math.cos(theta); | ||
let dy = 0 + radius * Math.sin(phi) * Math.sin(theta); | ||
let dz = 0 + radius * Math.cos(phi); | ||
return [dx, dy, dz]; | ||
}; | ||
const createStars = (texture, size, total) => { | ||
let pointGeometry = new THREE.BufferGeometry(); | ||
let pointMaterial = new THREE.PointsMaterial({ | ||
size: size * 0.15, | ||
color: 0xffffff, | ||
map: texture, | ||
blending: THREE.AdditiveBlending, | ||
}); | ||
let vertices = []; | ||
for (let i = 0; i < total; i++) { | ||
let radius = THREE.MathUtils.randInt(50, 45); | ||
let particles = randomPointSphere(radius); | ||
vertices.push(...particles); | ||
} | ||
pointGeometry.setAttribute( | ||
"position", | ||
new THREE.BufferAttribute(new Float32Array(vertices), 3) | ||
); | ||
return new THREE.Points(pointGeometry, pointMaterial); | ||
}; | ||
scene.add(createStars(texture, 15, 2000)); | ||
/** | ||
* Sizes | ||
*/ | ||
const sizes = { | ||
width: window.innerWidth, | ||
height: window.innerHeight, | ||
}; | ||
window.addEventListener("resize", () => { | ||
// Update sizes | ||
sizes.width = window.innerWidth; | ||
sizes.height = window.innerHeight; | ||
// Update camera | ||
camera.aspect = sizes.width / sizes.height; | ||
camera.updateProjectionMatrix(); | ||
// Update renderer | ||
renderer.setSize(sizes.width, sizes.height); | ||
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2)); | ||
}); | ||
// Camera | ||
const camera = new THREE.PerspectiveCamera( | ||
55, | ||
sizes.width / sizes.height, | ||
0.01, | ||
1000 | ||
); | ||
camera.position.set(-60, 60, 20); | ||
camera.lookAt(0, 0, 0); | ||
scene.add(camera); | ||
// Renderer | ||
const renderer = new THREE.WebGLRenderer({ antialias: true }); | ||
renderer.setSize(sizes.width, sizes.height); | ||
renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2)); | ||
galaxy.value.appendChild(renderer.domElement); | ||
// Animate | ||
const clock = new THREE.Clock(); | ||
// Controls | ||
const controls = new OrbitControls(camera, renderer.domElement); | ||
controls.enableDamping = true; | ||
controls.enableZoom = true; | ||
controls.addEventListener("change", (e) => { | ||
const distance = controls.target.distanceTo(controls.object.position); | ||
const radio = 5 / 130; | ||
// const outsideColor = ref("rgb(172, 47, 149)"); | ||
// 235,55,0 | ||
let red, green, blue; | ||
if (distance > 20) { | ||
red = Math.floor(((130 - distance) * 63) / 110 + 172); | ||
green = Math.floor(((130 - distance) * 8) / 110 + 47); | ||
blue = Math.floor(((distance - 130) * 149) / 110 + 149); | ||
outsideColor.value = `rgb(${red},${green},${blue})`; | ||
} | ||
radius.value = (130 - distance) * radio + 2; | ||
generateGalaxy(); | ||
}); | ||
const tick = () => { | ||
const elapsedTime = clock.getElapsedTime(); | ||
points.rotation.y = elapsedTime * 0.05; | ||
controls.update(); | ||
renderer.render(scene, camera); | ||
window.requestAnimationFrame(tick); | ||
}; | ||
tick(); | ||
}); | ||
</script> | ||
|
||
<style> | ||
body { | ||
margin: 0; | ||
} | ||
</style> |
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@tailwind base; | ||
@tailwind components; | ||
@tailwind utilities; |
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// https://nuxt.com/docs/api/configuration/nuxt-config | ||
export default defineNuxtConfig({ | ||
devtools: { enabled: true } | ||
}) | ||
devtools: { enabled: true }, | ||
css: ["~/assets/css/main.css"], | ||
postcss: { | ||
plugins: { | ||
tailwindcss: {}, | ||
autoprefixer: {}, | ||
}, | ||
}, | ||
}); |
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